#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LodLevel {
pub id: usize,
pub max_distance: f32,
pub vertex_ratio: f32,
pub description: String,
}
impl LodLevel {
pub fn new(id: usize, max_distance: f32, vertex_ratio: f32, description: &str) -> Self {
Self {
id,
max_distance,
vertex_ratio,
description: description.to_string(),
}
}
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LodState {
pub current_level: usize,
pub distance: f32,
pub transition_blend: f32,
}
impl Default for LodState {
fn default() -> Self {
Self {
current_level: 0,
distance: 0.0,
transition_blend: 0.0,
}
}
}
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct LodManager {
pub levels: Vec<LodLevel>,
pub objects: Vec<(String, LodState)>,
pub hysteresis: f32,
}
impl LodManager {
pub fn new() -> Self {
Self {
levels: Vec::new(),
objects: Vec::new(),
hysteresis: 0.05,
}
}
pub fn add_level(&mut self, max_dist: f32, ratio: f32, desc: &str) {
let id = self.levels.len();
self.levels.push(LodLevel::new(id, max_dist, ratio, desc));
}
pub fn register_object(&mut self, name: &str) -> usize {
let id = self.objects.len();
self.objects.push((name.to_string(), LodState::default()));
id
}
pub fn update_distance(&mut self, obj_id: usize, distance: f32) {
if let Some((_, state)) = self.objects.get_mut(obj_id) {
state.distance = distance;
state.current_level = select_lod_level(&self.levels, distance);
state.transition_blend = lod_blend_factor(&self.levels, state.current_level, distance);
}
}
pub fn get_lod_level(&self, obj_id: usize) -> usize {
self.objects
.get(obj_id)
.map(|(_, s)| s.current_level)
.unwrap_or(0)
}
pub fn get_vertex_ratio(&self, obj_id: usize) -> f32 {
let level_idx = self.get_lod_level(obj_id);
self.levels
.get(level_idx)
.map(|l| l.vertex_ratio)
.unwrap_or(1.0)
}
pub fn with_standard_levels() -> Self {
let mut m = Self::new();
for level in standard_lod_levels() {
m.levels.push(level);
}
m
}
}
impl Default for LodManager {
fn default() -> Self {
Self::new()
}
}
pub fn standard_lod_levels() -> Vec<LodLevel> {
vec![
LodLevel::new(0, 10.0, 1.0, "LOD0 full detail"),
LodLevel::new(1, 25.0, 0.75, "LOD1 75% detail"),
LodLevel::new(2, 50.0, 0.50, "LOD2 50% detail"),
LodLevel::new(3, 75.0, 0.25, "LOD3 25% detail"),
LodLevel::new(4, 100.0, 0.10, "LOD4 10% detail"),
]
}
pub fn select_lod_level(levels: &[LodLevel], distance: f32) -> usize {
if levels.is_empty() {
return 0;
}
for (i, level) in levels.iter().enumerate() {
if distance <= level.max_distance {
return i;
}
}
levels.len() - 1
}
pub fn lod_blend_factor(levels: &[LodLevel], cur: usize, distance: f32) -> f32 {
let Some(level) = levels.get(cur) else {
return 0.0;
};
let lower_bound = if cur == 0 {
0.0
} else {
levels[cur - 1].max_distance
};
let span = level.max_distance - lower_bound;
if span <= 0.0 {
return 0.0;
}
((distance - lower_bound) / span).clamp(0.0, 1.0)
}
pub fn lod_stats_json(manager: &LodManager) -> String {
let entries: Vec<String> = manager
.objects
.iter()
.enumerate()
.map(|(i, (name, state))| {
format!(
r#"{{"id":{i},"name":"{name}","level":{},"distance":{:.4},"blend":{:.4}}}"#,
state.current_level, state.distance, state.transition_blend
)
})
.collect();
format!(
r#"{{"objects":[{}],"level_count":{}}}"#,
entries.join(","),
manager.levels.len()
)
}
#[cfg(test)]
mod tests {
use super::*;
fn make_manager() -> LodManager {
let mut m = LodManager::new();
m.add_level(10.0, 1.0, "LOD0");
m.add_level(30.0, 0.5, "LOD1");
m.add_level(60.0, 0.25, "LOD2");
m
}
#[test]
fn add_level_increases_count() {
let mut m = LodManager::new();
assert_eq!(m.levels.len(), 0);
m.add_level(10.0, 1.0, "a");
m.add_level(20.0, 0.5, "b");
assert_eq!(m.levels.len(), 2);
}
#[test]
fn register_object_returns_sequential_ids() {
let mut m = make_manager();
let id0 = m.register_object("body");
let id1 = m.register_object("head");
assert_eq!(id0, 0);
assert_eq!(id1, 1);
}
#[test]
fn update_distance_zero_gives_lod_zero() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 0.0);
assert_eq!(m.get_lod_level(obj), 0);
}
#[test]
fn update_distance_mid_range_gives_lod_one() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 20.0);
assert_eq!(m.get_lod_level(obj), 1);
}
#[test]
fn update_distance_far_gives_last_lod() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 200.0);
assert_eq!(m.get_lod_level(obj), 2);
}
#[test]
fn vertex_ratio_correct_for_lod_zero() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 5.0);
assert!((m.get_vertex_ratio(obj) - 1.0).abs() < 1e-5);
}
#[test]
fn vertex_ratio_correct_for_lod_one() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 20.0);
assert!((m.get_vertex_ratio(obj) - 0.5).abs() < 1e-5);
}
#[test]
fn standard_levels_count() {
let levels = standard_lod_levels();
assert_eq!(levels.len(), 5);
}
#[test]
fn standard_levels_ids_sequential() {
let levels = standard_lod_levels();
for (i, l) in levels.iter().enumerate() {
assert_eq!(l.id, i);
}
}
#[test]
fn with_standard_levels_has_five_levels() {
let m = LodManager::with_standard_levels();
assert_eq!(m.levels.len(), 5);
}
#[test]
fn select_lod_level_returns_zero_at_origin() {
let levels = standard_lod_levels();
assert_eq!(select_lod_level(&levels, 0.0), 0);
}
#[test]
fn select_lod_level_returns_last_beyond_max() {
let levels = standard_lod_levels();
assert_eq!(select_lod_level(&levels, 9999.0), 4);
}
#[test]
fn lod_blend_factor_within_bounds() {
let levels = standard_lod_levels();
let blend = lod_blend_factor(&levels, 1, 20.0);
assert!((0.0..=1.0).contains(&blend));
}
#[test]
fn lod_stats_json_non_empty() {
let mut m = make_manager();
let obj = m.register_object("body");
m.update_distance(obj, 5.0);
let j = lod_stats_json(&m);
assert!(j.contains("body"));
}
}