#![allow(dead_code)]
use std::f32::consts::PI;
#[allow(dead_code)]
#[derive(Debug, Clone)]
pub struct GpuFenceConfig {
pub timeout_ms: f32,
pub max_in_flight: f32,
pub signal_value: f32,
pub wait_value: f32,
pub enabled: f32,
}
#[allow(dead_code)]
pub fn default_gpu_fence() -> GpuFenceConfig {
GpuFenceConfig { timeout_ms: 1000.0, max_in_flight: 2.0, signal_value: 0.0, wait_value: 0.0, enabled: 1.0 }
}
#[allow(dead_code)]
pub fn set_gpu_fence_timeout_ms(cfg: &mut GpuFenceConfig, value: f32) {
cfg.timeout_ms = value.clamp(1.0_f32, 60000.0_f32);
}
#[allow(dead_code)]
pub fn set_gpu_fence_max_in_flight(cfg: &mut GpuFenceConfig, value: f32) {
cfg.max_in_flight = value.clamp(1.0_f32, 128.0_f32);
}
#[allow(dead_code)]
pub fn set_gpu_fence_signal_value(cfg: &mut GpuFenceConfig, value: f32) {
cfg.signal_value = value.clamp(0.0_f32, 1.0_f32);
}
#[allow(dead_code)]
pub fn set_gpu_fence_wait_value(cfg: &mut GpuFenceConfig, value: f32) {
cfg.wait_value = value.clamp(0.0_f32, 1.0_f32);
}
#[allow(dead_code)]
pub fn set_gpu_fence_enabled(cfg: &mut GpuFenceConfig, value: f32) {
cfg.enabled = value.clamp(0.0_f32, 1.0_f32);
}
#[allow(dead_code)]
pub fn gpu_fence_weight(cfg: &GpuFenceConfig) -> f32 {
(cfg.timeout_ms * (PI * 0.25).sin()).clamp(0.0, 1.0)
}
#[allow(dead_code)]
pub fn blend_gpu_fence(a: &GpuFenceConfig, b: &GpuFenceConfig, t: f32) -> GpuFenceConfig {
let t = t.clamp(0.0, 1.0);
GpuFenceConfig {
timeout_ms: a.timeout_ms + (b.timeout_ms - a.timeout_ms) * t,
max_in_flight: a.max_in_flight + (b.max_in_flight - a.max_in_flight) * t,
signal_value: a.signal_value + (b.signal_value - a.signal_value) * t,
wait_value: a.wait_value + (b.wait_value - a.wait_value) * t,
enabled: a.enabled + (b.enabled - a.enabled) * t,
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_default() {
let cfg = default_gpu_fence();
assert!((cfg.timeout_ms - 1000.0_f32).abs() < 1e-3);
}
#[test]
fn test_set_timeout_ms() {
let mut cfg = default_gpu_fence();
set_gpu_fence_timeout_ms(&mut cfg, 0.7);
assert!((cfg.timeout_ms - 0.7).abs() < 1e-6);
}
#[test]
fn test_set_max_in_flight() {
let mut cfg = default_gpu_fence();
set_gpu_fence_max_in_flight(&mut cfg, 0.8);
assert!((cfg.max_in_flight - 0.8).abs() < 1e-6);
}
#[test]
fn test_set_signal_value() {
let mut cfg = default_gpu_fence();
set_gpu_fence_signal_value(&mut cfg, 0.6);
assert!((cfg.signal_value - 0.6).abs() < 1e-6);
}
#[test]
fn test_set_wait_value() {
let mut cfg = default_gpu_fence();
set_gpu_fence_wait_value(&mut cfg, 0.5);
assert!((cfg.wait_value - 0.5).abs() < 1e-6);
}
#[test]
fn test_set_enabled() {
let mut cfg = default_gpu_fence();
set_gpu_fence_enabled(&mut cfg, 0.4);
assert!((cfg.enabled - 0.4).abs() < 1e-6);
}
#[test]
fn test_weight() {
let cfg = default_gpu_fence();
let w = gpu_fence_weight(&cfg);
assert!((0.0..=1.0).contains(&w));
}
#[test]
fn test_blend() {
let a = default_gpu_fence();
let mut b = default_gpu_fence();
b.timeout_ms = 1.0;
let mid = blend_gpu_fence(&a, &b, 0.5);
assert!((mid.timeout_ms - 500.5_f32).abs() < 1e-3);
}
#[test]
fn test_blend_zero() {
let a = default_gpu_fence();
let b = default_gpu_fence();
let r = blend_gpu_fence(&a, &b, 0.0);
assert!((r.timeout_ms - a.timeout_ms).abs() < 1e-6);
}
#[test]
fn test_blend_one() {
let a = default_gpu_fence();
let b = default_gpu_fence();
let r = blend_gpu_fence(&a, &b, 1.0);
assert!((r.timeout_ms - b.timeout_ms).abs() < 1e-6);
}
#[test]
fn test_blend_clamp() {
let a = default_gpu_fence();
let b = default_gpu_fence();
let r = blend_gpu_fence(&a, &b, 2.0);
assert!((r.timeout_ms - b.timeout_ms).abs() < 1e-6);
}
}