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//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_protocol!(
/// An object conforming to
/// `GCTouchedStateInput`represents the touched state of
/// an element.
///
/// Some buttons feature capacitive touch capabilities, where the user can touch
/// the button without pressing it. In such cases, a button can be touched without
/// being pressed.
///
/// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gctouchedstateinput?language=objc)
pub unsafe trait GCTouchedStateInput: NSObjectProtocol {
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
/// Set this block if you want to be notified when the touched state changes.
///
/// # Safety
///
/// - The returned block's argument 1 must be a valid pointer.
/// - The returned block's argument 2 must be a valid pointer.
#[unsafe(method(touchedDidChangeHandler))]
#[unsafe(method_family = none)]
unsafe fn touchedDidChangeHandler(
&self,
) -> *mut block2::DynBlock<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCTouchedStateInput>>,
Bool,
),
>;
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
/// Setter for [`touchedDidChangeHandler`][Self::touchedDidChangeHandler].
///
/// This is [copied][objc2_foundation::NSCopying::copy] when set.
#[unsafe(method(setTouchedDidChangeHandler:))]
#[unsafe(method_family = none)]
unsafe fn setTouchedDidChangeHandler(
&self,
touched_did_change_handler: Option<
&block2::DynBlock<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCTouchedStateInput>>,
Bool,
),
>,
>,
);
/// Some buttons feature capacitive touch capabilities, where the user can touch
/// the button without pressing it. In such cases, a button will be touched before
/// it is pressed.
///
///
/// See: touchedDidChangeHandler
///
/// See: GCPressedStateInput
#[unsafe(method(isTouched))]
#[unsafe(method_family = none)]
unsafe fn isTouched(&self) -> bool;
/// The timestamp of the last touched state change.
///
/// This time interval is not relative to any specific point in time. You can
/// subtract a previous timestamp from the returned timestamp to determine the time
/// (in seconds) between changes to the value.
#[unsafe(method(lastTouchedStateTimestamp))]
#[unsafe(method_family = none)]
unsafe fn lastTouchedStateTimestamp(&self) -> NSTimeInterval;
/// The interval (in seconds) between the timestamp of the last touched state
/// change and the current time.
///
/// This should be treated as a lower bound of the event latency. It may not
/// include (wired or wireless) transmission latency, or latency accrued on
/// the device before the event was transmitted to the host.
#[unsafe(method(lastTouchedStateLatency))]
#[unsafe(method_family = none)]
unsafe fn lastTouchedStateLatency(&self) -> NSTimeInterval;
#[cfg(feature = "GCPhysicalInputSource")]
/// An object describing the physical action(s) the user performs to manipulate
/// this input.
#[unsafe(method(sources))]
#[unsafe(method_family = none)]
unsafe fn sources(&self) -> Retained<NSSet<ProtocolObject<dyn GCPhysicalInputSource>>>;
}
);