1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_protocol!(
/// [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gcswitchpositioninput?language=objc)
pub unsafe trait GCSwitchPositionInput: NSObjectProtocol {
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
/// Set this block if you want to be notified when the value on the switch changes.
///
///
/// Parameter `input`: the element that has been modified.
///
/// See: value
///
/// # Safety
///
/// - The returned block's argument 1 must be a valid pointer.
/// - The returned block's argument 2 must be a valid pointer.
#[unsafe(method(positionDidChangeHandler))]
#[unsafe(method_family = none)]
unsafe fn positionDidChangeHandler(
&self,
) -> *mut block2::DynBlock<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCSwitchPositionInput>>,
NSInteger,
),
>;
#[cfg(all(feature = "GCPhysicalInputElement", feature = "block2"))]
/// Setter for [`positionDidChangeHandler`][Self::positionDidChangeHandler].
///
/// This is [copied][objc2_foundation::NSCopying::copy] when set.
#[unsafe(method(setPositionDidChangeHandler:))]
#[unsafe(method_family = none)]
unsafe fn setPositionDidChangeHandler(
&self,
position_did_change_handler: Option<
&block2::DynBlock<
dyn Fn(
NonNull<ProtocolObject<dyn GCPhysicalInputElement>>,
NonNull<ProtocolObject<dyn GCSwitchPositionInput>>,
NSInteger,
),
>,
>,
);
/// The switch's position.
///
///
/// See: valueDidChangeHandler
#[unsafe(method(position))]
#[unsafe(method_family = none)]
unsafe fn position(&self) -> NSInteger;
/// The (inclusive) bounds of possible position values for the switch.
#[unsafe(method(positionRange))]
#[unsafe(method_family = none)]
unsafe fn positionRange(&self) -> NSRange;
/// `YES`if the switch input can only transition to positions that are adjacent
/// to the current position.
#[unsafe(method(isSequential))]
#[unsafe(method_family = none)]
unsafe fn isSequential(&self) -> bool;
/// Check if the position input value can "roll over" when reaching either of its
/// bounds.
///
/// This will always be
/// `YES`for non-sequential switch inputs.
#[unsafe(method(canWrap))]
#[unsafe(method_family = none)]
unsafe fn canWrap(&self) -> bool;
/// The timestamp of the last value.
///
/// This time interval is not relative to any specific point in time. You can
/// subtract a previous timestamp from the returned timestamp to determine the time
/// (in seconds) between changes to the value.
#[unsafe(method(lastPositionTimestamp))]
#[unsafe(method_family = none)]
unsafe fn lastPositionTimestamp(&self) -> NSTimeInterval;
/// The interval (in seconds) between the timestamp of the last event and the
/// current time.
///
/// This should be treated as a lower bound of the event latency. It may not
/// include (wired or wireless) transmission latency, or latency accrued on
/// the device before the event was transmitted to the host.
#[unsafe(method(lastPositionLatency))]
#[unsafe(method_family = none)]
unsafe fn lastPositionLatency(&self) -> NSTimeInterval;
#[cfg(feature = "GCPhysicalInputSource")]
/// An object describing the physical action(s) the user performs to manipulate
/// this input.
#[unsafe(method(sources))]
#[unsafe(method_family = none)]
unsafe fn sources(&self) -> Retained<NSSet<ProtocolObject<dyn GCPhysicalInputSource>>>;
}
);