use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;
use objc2_foundation::*;
use crate::*;
extern_class!(
#[unsafe(super(GCMicroGamepad, GCPhysicalInputProfile, NSObject))]
#[derive(Debug, PartialEq, Eq, Hash)]
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
pub struct GCMicroGamepadSnapshot;
);
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
extern_conformance!(
unsafe impl NSObjectProtocol for GCMicroGamepadSnapshot {}
);
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
impl GCMicroGamepadSnapshot {
extern_methods!(
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[unsafe(method(snapshotData))]
#[unsafe(method_family = none)]
pub unsafe fn snapshotData(&self) -> Retained<NSData>;
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[unsafe(method(setSnapshotData:))]
#[unsafe(method_family = none)]
pub unsafe fn setSnapshotData(&self, snapshot_data: &NSData);
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[unsafe(method(initWithSnapshotData:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithSnapshotData(this: Allocated<Self>, data: &NSData) -> Retained<Self>;
#[cfg(feature = "GCController")]
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[unsafe(method(initWithController:snapshotData:))]
#[unsafe(method_family = init)]
pub unsafe fn initWithController_snapshotData(
this: Allocated<Self>,
controller: &GCController,
data: &NSData,
) -> Retained<Self>;
);
}
#[cfg(all(feature = "GCMicroGamepad", feature = "GCPhysicalInputProfile"))]
impl GCMicroGamepadSnapshot {
extern_methods!(
#[unsafe(method(init))]
#[unsafe(method_family = init)]
pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
#[unsafe(method(new))]
#[unsafe(method_family = new)]
pub unsafe fn new() -> Retained<Self>;
);
}
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct GCMicroGamepadSnapshotDataVersion(pub NSInteger);
impl GCMicroGamepadSnapshotDataVersion {
#[doc(alias = "GCMicroGamepadSnapshotDataVersion1")]
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
pub const Version1: Self = Self(0x0100);
}
unsafe impl Encode for GCMicroGamepadSnapshotDataVersion {
const ENCODING: Encoding = NSInteger::ENCODING;
}
unsafe impl RefEncode for GCMicroGamepadSnapshotDataVersion {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
extern "C" {
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
pub static GCCurrentMicroGamepadSnapshotDataVersion: GCMicroGamepadSnapshotDataVersion;
}
#[repr(C, packed)]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct GCMicroGamepadSnapshotData {
pub version: u16,
pub size: u16,
pub dpadX: c_float,
pub dpadY: c_float,
pub buttonA: c_float,
pub buttonX: c_float,
}
unsafe impl Encode for GCMicroGamepadSnapshotData {
const ENCODING: Encoding = Encoding::Struct(
"?",
&[
<u16>::ENCODING,
<u16>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
],
);
}
unsafe impl RefEncode for GCMicroGamepadSnapshotData {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
impl GCMicroGamepadSnapshotData {
#[doc(alias = "GCMicroGamepadSnapshotDataFromNSData")]
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[inline]
pub unsafe fn from_ns_data(
snapshot_data: *mut GCMicroGamepadSnapshotData,
data: Option<&NSData>,
) -> bool {
extern "C-unwind" {
fn GCMicroGamepadSnapshotDataFromNSData(
snapshot_data: *mut GCMicroGamepadSnapshotData,
data: Option<&NSData>,
) -> Bool;
}
unsafe { GCMicroGamepadSnapshotDataFromNSData(snapshot_data, data) }.as_bool()
}
}
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[inline]
pub unsafe extern "C-unwind" fn NSDataFromGCMicroGamepadSnapshotData(
snapshot_data: *mut GCMicroGamepadSnapshotData,
) -> Option<Retained<NSData>> {
extern "C-unwind" {
fn NSDataFromGCMicroGamepadSnapshotData(
snapshot_data: *mut GCMicroGamepadSnapshotData,
) -> *mut NSData;
}
let ret = unsafe { NSDataFromGCMicroGamepadSnapshotData(snapshot_data) };
unsafe { Retained::retain_autoreleased(ret) }
}
#[repr(C, packed)]
#[derive(Clone, Copy, Debug, PartialEq)]
pub struct GCMicroGamepadSnapShotDataV100 {
pub version: u16,
pub size: u16,
pub dpadX: c_float,
pub dpadY: c_float,
pub buttonA: c_float,
pub buttonX: c_float,
}
unsafe impl Encode for GCMicroGamepadSnapShotDataV100 {
const ENCODING: Encoding = Encoding::Struct(
"?",
&[
<u16>::ENCODING,
<u16>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
<c_float>::ENCODING,
],
);
}
unsafe impl RefEncode for GCMicroGamepadSnapShotDataV100 {
const ENCODING_REF: Encoding = Encoding::Pointer(&Self::ENCODING);
}
impl GCMicroGamepadSnapShotDataV100 {
#[doc(alias = "GCMicroGamepadSnapShotDataV100FromNSData")]
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[inline]
pub unsafe fn from_ns_data(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> bool {
extern "C-unwind" {
fn GCMicroGamepadSnapShotDataV100FromNSData(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> Bool;
}
unsafe { GCMicroGamepadSnapShotDataV100FromNSData(snapshot_data, data) }.as_bool()
}
}
#[deprecated = "Use the -[GCController controllerWithMicroGamepad] method instead"]
#[inline]
pub unsafe extern "C-unwind" fn NSDataFromGCMicroGamepadSnapShotDataV100(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
) -> Option<Retained<NSData>> {
extern "C-unwind" {
fn NSDataFromGCMicroGamepadSnapShotDataV100(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
) -> *mut NSData;
}
let ret = unsafe { NSDataFromGCMicroGamepadSnapShotDataV100(snapshot_data) };
unsafe { Retained::retain_autoreleased(ret) }
}
#[deprecated = "renamed to `GCMicroGamepadSnapshotData::from_ns_data`"]
#[inline]
pub unsafe extern "C-unwind" fn GCMicroGamepadSnapshotDataFromNSData(
snapshot_data: *mut GCMicroGamepadSnapshotData,
data: Option<&NSData>,
) -> bool {
extern "C-unwind" {
fn GCMicroGamepadSnapshotDataFromNSData(
snapshot_data: *mut GCMicroGamepadSnapshotData,
data: Option<&NSData>,
) -> Bool;
}
unsafe { GCMicroGamepadSnapshotDataFromNSData(snapshot_data, data) }.as_bool()
}
#[deprecated = "renamed to `GCMicroGamepadSnapShotDataV100::from_ns_data`"]
#[inline]
pub unsafe extern "C-unwind" fn GCMicroGamepadSnapShotDataV100FromNSData(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> bool {
extern "C-unwind" {
fn GCMicroGamepadSnapShotDataV100FromNSData(
snapshot_data: *mut GCMicroGamepadSnapShotDataV100,
data: Option<&NSData>,
) -> Bool;
}
unsafe { GCMicroGamepadSnapShotDataV100FromNSData(snapshot_data, data) }.as_bool()
}