objc2-game-controller 0.3.2

Bindings to the GameController framework
Documentation
//! This file has been automatically generated by `objc2`'s `header-translator`.
//! DO NOT EDIT
use core::ffi::*;
use core::ptr::NonNull;
use objc2::__framework_prelude::*;

use crate::*;

extern_class!(
    /// A controller light is an abstract representation of the light-emitting capabilities of a GCController instance.
    ///
    /// See also [Apple's documentation](https://developer.apple.com/documentation/gamecontroller/gcdevicelight?language=objc)
    #[unsafe(super(NSObject))]
    #[derive(Debug, PartialEq, Eq, Hash)]
    pub struct GCDeviceLight;
);

extern_conformance!(
    unsafe impl NSObjectProtocol for GCDeviceLight {}
);

impl GCDeviceLight {
    extern_methods!(
        #[cfg(feature = "GCColor")]
        #[unsafe(method(color))]
        #[unsafe(method_family = none)]
        pub unsafe fn color(&self) -> Retained<GCColor>;

        #[cfg(feature = "GCColor")]
        /// Setter for [`color`][Self::color].
        ///
        /// This is [copied][objc2_foundation::NSCopying::copy] when set.
        #[unsafe(method(setColor:))]
        #[unsafe(method_family = none)]
        pub unsafe fn setColor(&self, color: &GCColor);

        #[unsafe(method(init))]
        #[unsafe(method_family = init)]
        pub unsafe fn init(this: Allocated<Self>) -> Retained<Self>;
    );
}

/// Methods declared on superclass `NSObject`.
impl GCDeviceLight {
    extern_methods!(
        #[unsafe(method(new))]
        #[unsafe(method_family = new)]
        pub unsafe fn new() -> Retained<Self>;
    );
}