// Auto-generated weighted bincount for f32
const WORKGROUP_SIZE: u32 = 256u;
struct BincountParams {
n: u32,
minlength: u32,
_pad0: u32,
_pad1: u32,
}
@group(0) @binding(0) var<storage, read> bincount_input: array<i32>;
@group(0) @binding(1) var<storage, read> bincount_weights: array<f32>;
@group(0) @binding(2) var<storage, read_write> bincount_output: array<atomic<u32>>;
@group(0) @binding(3) var<uniform> bincount_params: BincountParams;
@compute @workgroup_size(256)
fn bincount_weighted_f32(@builtin(global_invocation_id) gid: vec3<u32>) {
let idx = gid.x;
if (idx >= bincount_params.n) {
return;
}
let value = bincount_input[idx];
if (value < 0 || u32(value) >= bincount_params.minlength) {
return;
}
let weight = bincount_weights[idx];
// For float weights, we need to use atomic operations
// WebGPU only supports atomic ops on u32/i32, so we use bitcast
let weight_bits = bitcast<u32>(weight);
atomicAdd(&bincount_output[u32(value)], weight_bits);
}