// Beta distribution sampling for f32
// PCG hash function for random number generation
fn pcg_hash(input: u32) -> u32 {
var state = input * 747796405u + 2891336453u;
var word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^ word;
}
fn pcg_init(seed: u32, idx: u32) -> u32 {
return pcg_hash(seed ^ pcg_hash(idx));
}
fn pcg_uniform(state: ptr<function, u32>) -> f32 {
*state = pcg_hash(*state);
return f32(*state) / 4294967296.0;
}
// Box-Muller for normal distribution
fn sample_normal(state: ptr<function, u32>) -> f32 {
let u1 = max(pcg_uniform(state), 0.0000001);
let u2 = pcg_uniform(state);
return sqrt(-2.0 * log(u1)) * cos(6.28318530718 * u2);
}
// Gamma via Marsaglia-Tsang method
fn sample_gamma_mt(state: ptr<function, u32>, shape: f32, scale: f32) -> f32 {
var alpha = shape;
var boost = 1.0;
// Handle shape < 1 by boosting
if alpha < 1.0 {
boost = pow(pcg_uniform(state), 1.0 / alpha);
alpha = alpha + 1.0;
}
let d = alpha - 1.0 / 3.0;
let c = 1.0 / sqrt(9.0 * d);
// Rejection sampling
for (var i = 0u; i < 100u; i = i + 1u) {
var x: f32;
var v: f32;
// Generate valid v
for (var j = 0u; j < 100u; j = j + 1u) {
x = sample_normal(state);
v = 1.0 + c * x;
if v > 0.0 {
break;
}
}
v = v * v * v;
let u = pcg_uniform(state);
let x2 = x * x;
// Accept/reject
if u < 1.0 - 0.0331 * x2 * x2 {
return d * v * boost * scale;
}
if log(u) < 0.5 * x2 + d * (1.0 - v + log(v)) {
return d * v * boost * scale;
}
}
// Fallback (should rarely reach)
return d * boost * scale;
}
const WORKGROUP_SIZE: u32 = 256u;
struct BetaParams {
numel: u32,
seed: u32,
alpha: f32,
beta: f32,
}
@group(0) @binding(0) var<storage, read_write> out: array<f32>;
@group(0) @binding(1) var<uniform> params: BetaParams;
@compute @workgroup_size(256)
fn beta_dist_f32(@builtin(global_invocation_id) gid: vec3<u32>) {
let idx = gid.x;
if idx < params.numel {
var state = pcg_init(params.seed, idx);
let x = sample_gamma_mt(&state, params.alpha, 1.0);
let y = sample_gamma_mt(&state, params.beta, 1.0);
out[idx] = f32(x / (x + y));
}
}