use na::Real;
use bounding_volume::{BoundingSphere, HasBoundingVolume};
use bounding_volume;
use shape::Triangle;
use math::Isometry;
impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Triangle<N> {
#[inline]
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N> {
let pts = [*self.a(), *self.b(), *self.c()];
let (center, radius) = bounding_volume::point_cloud_bounding_sphere(&pts[..]);
BoundingSphere::new(m * center, radius)
}
}