ncollide2d 0.16.0

2 and 3-dimensional collision detection library in Rust.
Documentation
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use na::Real;
use bounding_volume::{BoundingSphere, HasBoundingVolume};
use math::Isometry;
use shape::Shape;

impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Shape<N> {
    #[inline]
    fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N> {
        self.bounding_sphere(m)
    }
}