use na::Real;
use bounding_volume::{BoundingSphere, HasBoundingVolume};
use shape::Ball;
use math::{Isometry, Point};
impl<N: Real> HasBoundingVolume<N, BoundingSphere<N>> for Ball<N> {
#[inline]
fn bounding_volume(&self, m: &Isometry<N>) -> BoundingSphere<N> {
let center = Point::from_coordinates(m.translation.vector);
let radius = self.radius();
BoundingSphere::new(center, radius)
}
}