#pragma once
#include "./shared.h"
namespace {
using namespace manifold;
inline int FlipHalfedge(int halfedge) {
const int tri = halfedge / 3;
const int vert = 2 - (halfedge - 3 * tri);
return 3 * tri + vert;
}
struct TransformNormals {
mat3 transform;
vec3 operator()(vec3 normal) const {
normal = la::normalize(transform * normal);
if (std::isnan(normal.x)) normal = vec3(0.0);
return normal;
}
};
struct TransformTangents {
VecView<vec4> tangent;
const int edgeOffset;
const mat3 transform;
const bool invert;
VecView<const vec4> oldTangents;
VecView<const Halfedge> halfedge;
void operator()(const int edgeOut) {
const int edgeIn =
invert ? halfedge[FlipHalfedge(edgeOut)].pairedHalfedge : edgeOut;
tangent[edgeOut + edgeOffset] =
vec4(transform * vec3(oldTangents[edgeIn]), oldTangents[edgeIn].w);
}
};
struct FlipTris {
VecView<Halfedge> halfedge;
void operator()(const int tri) {
std::swap(halfedge[3 * tri], halfedge[3 * tri + 2]);
for (const int i : {0, 1, 2}) {
std::swap(halfedge[3 * tri + i].startVert, halfedge[3 * tri + i].endVert);
halfedge[3 * tri + i].pairedHalfedge =
FlipHalfedge(halfedge[3 * tri + i].pairedHalfedge);
}
}
};
}