use serde::{Deserialize, Serialize};
use ts_rs::TS;
use crate::game::StepKind;
use crate::prompts::common::AvailableAction;
#[derive(Debug, Clone, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "prompts/chooseAction.ts")]
pub struct ChooseActionInput {
pub actions: Vec<AvailableAction>,
}
#[derive(Debug, Clone, Serialize, Deserialize, TS)]
#[serde(rename_all = "camelCase")]
#[ts(export, export_to = "prompts/chooseAction.ts")]
pub struct PassUntil {
pub player_id: String,
pub phase: StepKind,
}
#[derive(Debug, Clone, Serialize, Deserialize, TS)]
#[serde(
tag = "type",
rename_all = "camelCase",
rename_all_fields = "camelCase"
)]
#[ts(export, export_to = "prompts/chooseAction.ts")]
pub enum ChooseActionOutput {
Pass {
#[serde(default, skip_serializing_if = "Option::is_none")]
#[ts(optional)]
until: Option<PassUntil>,
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
exhaust_stack: bool,
},
RestoreSnapshot {
#[ts(type = "number")]
checkpoint_id: u64,
},
Act {
action_id: String,
},
}