Engine-free wire protocol shared by manabrew-server (the relay) and the game
clients — split out of manabrew-agent-interface so the relay needn't compile
the engine. Engine-coupled DTOs (prompts, StateEnvelope) stay there.
Engine-free wire protocol shared by manabrew-server (the relay) and the game
clients — split out of manabrew-agent-interface so the relay needn't compile
the engine. Engine-coupled DTOs (prompts, StateEnvelope) stay there.