use crate::card::valid_filter;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::staticability::StaticMode;
pub fn apply_with_exhaust(
st_ab: &crate::staticability::StaticAbility,
player: PlayerId,
source_controller: PlayerId,
) -> bool {
valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_player.as_ref(),
player,
source_controller,
)
}
pub fn any_with_exhaust(game: &GameState, player: PlayerId) -> bool {
for card in game
.cards
.iter()
.filter(|c| c.zone.is_static_ability_source())
{
for st_ab in card
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CanExhaust) && sa.zones_check(card.zone))
{
if valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_player.as_ref(),
player,
card.controller,
) {
return true;
}
}
}
false
}