use forge_foundation::ZoneType;
use crate::card::valid_filter;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::parsing::CompiledSelector;
use crate::staticability::StaticMode;
pub fn can_draw_amount(game: &GameState, player: PlayerId, start_amount: i32) -> i32 {
if start_amount <= 0 {
return 0;
}
let mut amount = start_amount;
for card in game
.cards
.iter()
.filter(|c| c.zone == ZoneType::Battlefield)
{
for st_ab in card
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CantDraw))
{
let valid_player = st_ab.ir.valid_player.as_ref();
if !matches_valid_player(valid_player, player, card.controller) {
continue;
}
let limit = st_ab.ir.draw_limit.unwrap_or(0);
let drawn = game.player(player).drawn_this_turn;
amount = amount.min((limit - drawn).max(0));
}
}
amount
}
pub fn can_draw_this_amount(game: &GameState, player: PlayerId, amount: i32) -> bool {
can_draw_amount(game, player, amount) >= amount
}
pub fn apply_cant_draw_amount_ability(
draw_limit: Option<&str>,
valid_player: Option<&CompiledSelector>,
player: PlayerId,
source_controller: PlayerId,
drawn_this_turn: i32,
current_amount: i32,
) -> i32 {
if !matches_valid_player(valid_player, player, source_controller) {
return current_amount;
}
let limit = draw_limit.and_then(|s| s.parse::<i32>().ok()).unwrap_or(0);
current_amount.min((limit - drawn_this_turn).max(0))
}
fn matches_valid_player(
valid: Option<&CompiledSelector>,
player: PlayerId,
source_controller: PlayerId,
) -> bool {
valid_filter::matches_valid_player_selector_opt(valid, player, source_controller)
}