use crate::card::valid_filter;
use crate::game::GameState;
use crate::ids::PlayerId;
use crate::staticability::StaticMode;
pub fn get_devotion_mod(game: &GameState, player: PlayerId) -> i32 {
let mut total = 0;
for card in game
.cards
.iter()
.filter(|c| c.zone.is_static_ability_source())
{
for st_ab in card
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::Devotion) && sa.zones_check(card.zone))
{
if !valid_filter::matches_valid_player_selector_opt(
st_ab.ir.valid_player.as_ref(),
player,
card.controller,
) {
continue;
}
let val = st_ab
.ir
.value_text
.as_deref()
.and_then(|s| s.parse::<i32>().ok())
.unwrap_or(1);
total += val;
}
}
total
}