use forge_foundation::ZoneType;
use crate::card::{valid_filter, Card};
use crate::staticability::StaticMode;
pub fn counters_remain(cards: &[Card], card: &Card, destination: ZoneType) -> bool {
let _perf_scope =
crate::perf::ParamsLookupScopeGuard::enter(crate::perf::ParamsLookupScope::StaticAbility);
if matches!(
destination,
ZoneType::Library | ZoneType::Hand | ZoneType::None
) {
return false;
}
for source in cards {
for st_ab in source
.static_abilities
.iter()
.filter(|sa| sa.check_mode(&StaticMode::CountersRemain))
{
let active = source.zone == ZoneType::Battlefield
|| (source.id == card.id && st_ab.ir.effect_zone_all);
if !active {
continue;
}
if matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source) {
return true;
}
}
}
false
}
pub fn apply_counters_remain_ability(
st_ab: &crate::staticability::StaticAbility,
source: &Card,
card: &Card,
destination: ZoneType,
) -> bool {
let _perf_scope =
crate::perf::ParamsLookupScopeGuard::enter(crate::perf::ParamsLookupScope::StaticAbility);
if matches!(
destination,
ZoneType::Library | ZoneType::Hand | ZoneType::None
) {
return false;
}
let active =
source.zone == ZoneType::Battlefield || (source.id == card.id && st_ab.ir.effect_zone_all);
active && matches_valid_card(st_ab.ir.valid_card.as_ref(), card, source)
}
fn matches_valid_card(
valid: Option<&crate::parsing::CompiledSelector>,
card: &Card,
source: &Card,
) -> bool {
valid_filter::matches_valid_card_selector_opt(valid, card, source)
}