use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
pub texture_compression_astc_hdr: bool,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub texture_compression_astc_hdr: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures> for VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
fn vk_to_raw(src: &VkPhysicalDeviceTextureCompressionASTCHDRFeatures, dst: &mut RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceTextureCompressionAstcHdrFeaturesExt);
dst.next = ptr::null_mut();
dst.texture_compression_astc_hdr = vk_to_raw_value(&src.texture_compression_astc_hdr);
}
}
impl VkRawType<VkPhysicalDeviceTextureCompressionASTCHDRFeatures> for RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures) -> VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
texture_compression_astc_hdr: u32::vk_to_wrapped(&src.texture_compression_astc_hdr),
}
}
}
impl Default for VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
fn default() -> VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
texture_compression_astc_hdr: false,
}
}
}
impl VkSetup for VkPhysicalDeviceTextureCompressionASTCHDRFeatures {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceTextureCompressionASTCHDRFeatures {
fn vk_free(&self) {
}
}