use std::os::raw::c_char;
use std::ops::Deref;
use std::ptr;
use std::cmp;
use std::mem;
use utils::c_bindings::*;
use utils::vk_convert::*;
use utils::vk_null::*;
use utils::vk_ptr::*;
use utils::vk_traits::*;
use vulkan::vk::*;
use vulkan::vk::{VkStructureType,RawVkStructureType};
#[derive(Debug, Clone)]
pub struct VkPhysicalDeviceFragmentShaderInterlockFeatures {
pub fragment_shader_sample_interlock: bool,
pub fragment_shader_pixel_interlock: bool,
pub fragment_shader_shading_rate_interlock: bool,
}
#[doc(hidden)]
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct RawVkPhysicalDeviceFragmentShaderInterlockFeatures {
pub s_type: RawVkStructureType,
pub next: *mut c_void,
pub fragment_shader_sample_interlock: u32,
pub fragment_shader_pixel_interlock: u32,
pub fragment_shader_shading_rate_interlock: u32,
}
impl VkWrappedType<RawVkPhysicalDeviceFragmentShaderInterlockFeatures> for VkPhysicalDeviceFragmentShaderInterlockFeatures {
fn vk_to_raw(src: &VkPhysicalDeviceFragmentShaderInterlockFeatures, dst: &mut RawVkPhysicalDeviceFragmentShaderInterlockFeatures) {
dst.s_type = vk_to_raw_value(&VkStructureType::PhysicalDeviceFragmentShaderInterlockFeaturesExt);
dst.next = ptr::null_mut();
dst.fragment_shader_sample_interlock = vk_to_raw_value(&src.fragment_shader_sample_interlock);
dst.fragment_shader_pixel_interlock = vk_to_raw_value(&src.fragment_shader_pixel_interlock);
dst.fragment_shader_shading_rate_interlock = vk_to_raw_value(&src.fragment_shader_shading_rate_interlock);
}
}
impl VkRawType<VkPhysicalDeviceFragmentShaderInterlockFeatures> for RawVkPhysicalDeviceFragmentShaderInterlockFeatures {
fn vk_to_wrapped(src: &RawVkPhysicalDeviceFragmentShaderInterlockFeatures) -> VkPhysicalDeviceFragmentShaderInterlockFeatures {
VkPhysicalDeviceFragmentShaderInterlockFeatures {
fragment_shader_sample_interlock: u32::vk_to_wrapped(&src.fragment_shader_sample_interlock),
fragment_shader_pixel_interlock: u32::vk_to_wrapped(&src.fragment_shader_pixel_interlock),
fragment_shader_shading_rate_interlock: u32::vk_to_wrapped(&src.fragment_shader_shading_rate_interlock),
}
}
}
impl Default for VkPhysicalDeviceFragmentShaderInterlockFeatures {
fn default() -> VkPhysicalDeviceFragmentShaderInterlockFeatures {
VkPhysicalDeviceFragmentShaderInterlockFeatures {
fragment_shader_sample_interlock: false,
fragment_shader_pixel_interlock: false,
fragment_shader_shading_rate_interlock: false,
}
}
}
impl VkSetup for VkPhysicalDeviceFragmentShaderInterlockFeatures {
fn vk_setup(&mut self, fn_table: *mut VkFunctionTable) {
}
}
impl VkFree for RawVkPhysicalDeviceFragmentShaderInterlockFeatures {
fn vk_free(&self) {
}
}