use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: window").await;
let mut camera = OrbitCamera3d::default();
let mut scene = SceneNode3d::empty();
window.set_background_color(LIGHT_BLUE);
while window.render_3d(&mut scene, &mut camera).await {}
}