use kiss3d::prelude::*;
use std::path::Path;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: texturing").await;
let mut camera_3d = OrbitCamera3d::default();
let mut scene_3d = SceneNode3d::empty();
let mut camera_2d = PanZoomCamera2d::default();
let mut scene_2d = SceneNode2d::empty();
scene_3d
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 2.0, -10.0));
let mut c = scene_3d
.add_cube(1.0, 1.0, 1.0)
.set_color(RED)
.set_texture_from_file(Path::new("./examples/media/kitten.png"), "kitten");
let mut r = scene_2d
.add_rectangle(100.0, 100.0)
.set_position(Vec2::new(-100.0, -100.0))
.set_color(BLUE)
.set_texture_from_memory(include_bytes!("./media/kitten.png"), "kitten_mem");
let rot3d = Quat::from_axis_angle(Vec3::Y, 0.014);
let rot2d = 0.01;
while window
.render(
Some(&mut scene_3d),
Some(&mut scene_2d),
Some(&mut camera_3d),
Some(&mut camera_2d),
None,
None,
)
.await
{
c.append_rotation(rot3d);
r.append_rotation(rot2d);
}
}