use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
env_logger::init();
let mut window = Window::new("Kiss3d: cube").await;
let mut camera = OrbitCamera3d::default();
let mut scene = SceneNode3d::empty();
scene
.add_light(Light::point(100.0))
.set_position(Vec3::new(0.0, 2.0, -2.0));
let mut c = scene.add_cube(1.0, 1.0, 1.0).set_color(RED);
let rot = Quat::from_axis_angle(Vec3::Y, 0.014);
while window.render_3d(&mut scene, &mut camera).await {
c.rotate(rot);
}
}