use kiss3d::prelude::*;
#[kiss3d::main]
async fn main() {
let mut window = Window::new("Kiss3d: rectangle").await;
let mut camera = PanZoomCamera2d::new(Vec2::ZERO, 5.0);
let mut scene = SceneNode2d::empty();
let mut c = scene.add_rectangle(100.0, 150.0).set_color(RED);
let rot = 0.014;
while window.render_2d(&mut scene, &mut camera).await {
c.rotate(rot);
}
}