extern crate kiss3d;
extern crate nalgebra as na;
use kiss3d::light::Light;
use kiss3d::window::Window;
use na::Point3;
fn main() {
let mut window = Window::new("Kiss3d: points");
window.set_light(Light::StickToCamera);
window.set_point_size(10.0);
while window.render() {
let a = Point3::new(-0.1, -0.1, 0.0);
let b = Point3::new(0.0, 0.1, 0.0);
let c = Point3::new(0.1, -0.1, 0.0);
window.draw_point(&a, &Point3::new(1.0, 0.0, 0.0));
window.draw_point(&b, &Point3::new(0.0, 1.0, 0.0));
window.draw_point(&c, &Point3::new(0.0, 0.0, 1.0));
}
}