extern crate kiss3d;
extern crate nalgebra as na;
use kiss3d::light::Light;
use kiss3d::window::Window;
fn main() {
let mut window = Window::new("Kiss3d: add_remove");
let mut c = window.add_cube(1.0, 1.0, 1.0);
let mut added = true;
window.set_light(Light::StickToCamera);
while window.render() {
if added {
window.remove_node(&mut c);
} else {
c = window.add_cube(1.0, 1.0, 1.0);
c.set_color(1.0, 0.0, 0.0);
}
added = !added;
}
}