extern crate kiss3d;
extern crate nalgebra as na;
use kiss3d::camera::FirstPersonStereo;
use kiss3d::event::{Action, Key, WindowEvent};
use kiss3d::light::Light;
use kiss3d::post_processing::OculusStereo;
use kiss3d::window::Window;
use na::Point3;
fn main() {
let mut window = Window::new_with_size("Kiss3d: stereo", 1280, 800);
let mut c = window.add_cube(1.0, 1.0, 1.0);
let eye = Point3::new(0.0f32, 0.0, 10.0);
let at = Point3::new(0.0f32, 0.0, 0.0);
let mut camera = FirstPersonStereo::new(eye, at, 0.3f32);
c.set_color(1.0, 0.0, 0.0);
window.set_light(Light::StickToCamera);
let mut oculus_stereo = OculusStereo::new();
while window.render_with_camera_and_effect(&mut camera, &mut oculus_stereo) {
for event in window.events().iter() {
match event.value {
WindowEvent::Key(Key::Numpad1, Action::Release, _) => {
let ipd = camera.ipd();
camera.set_ipd(ipd + 0.1f32);
}
WindowEvent::Key(Key::Numpad2, Action::Release, _) => {
let ipd = camera.ipd();
camera.set_ipd(ipd - 0.1f32);
}
_ => {}
}
}
}
}