extern crate kiss3d;
extern crate nalgebra as na;
use kiss3d::light::Light;
use kiss3d::window::Window;
use na::UnitComplex;
fn main() {
let mut window = Window::new("Kiss3d: rectangle");
let mut c = window.add_rectangle(100.0, 150.0);
c.set_color(1.0, 0.0, 0.0);
window.set_light(Light::StickToCamera);
let rot = UnitComplex::new(0.014);
while window.render() {
c.prepend_to_local_rotation(&rot);
}
}