use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{Operation, Tree, Widget};
use iced::advanced::{Clipboard, Shell, overlay, renderer};
use iced::{Element, Event, Length, Rectangle, Renderer, Size, Theme, Vector, mouse, touch};
pub(crate) fn solid<'a, Message: 'a>(
content: impl Into<Element<'a, Message>>,
) -> Element<'a, Message> {
Element::new(Solid {
content: iced::widget::opaque(content),
})
}
struct Solid<'a, Message> {
content: Element<'a, Message>,
}
fn finger_inside(event: &Event, cursor: mouse::Cursor, bounds: Rectangle) -> bool {
matches!(event, Event::Touch(touch::Event::FingerPressed { .. })) && cursor.is_over(bounds)
}
impl<Message> Widget<Message, Theme, Renderer> for Solid<'_, Message> {
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
if finger_inside(event, cursor, layout.bounds()) {
shell.capture_event();
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
#[cfg(test)]
mod tests {
use super::*;
use iced::Point;
#[test]
fn only_a_finger_pressed_inside_is_stopped() {
let bounds = Rectangle::new(Point::new(10.0, 10.0), Size::new(100.0, 50.0));
let press = Event::Touch(touch::Event::FingerPressed {
id: touch::Finger(1),
position: Point::new(20.0, 20.0),
});
let inside = mouse::Cursor::Available(Point::new(20.0, 20.0));
let outside = mouse::Cursor::Available(Point::new(200.0, 20.0));
assert!(finger_inside(&press, inside, bounds));
assert!(!finger_inside(&press, outside, bounds));
let lift = Event::Touch(touch::Event::FingerLifted {
id: touch::Finger(1),
position: Point::new(20.0, 20.0),
});
assert!(!finger_inside(&lift, inside, bounds));
}
}