use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{Operation, Tree, Widget, tree};
use iced::advanced::{Clipboard, Shell, overlay, renderer};
use iced::{Element, Event, Length, Rectangle, Renderer, Size, Theme, Vector, mouse, touch};
pub(crate) fn after_touch<'a, Message: 'a>(
content: impl Into<Element<'a, Message>>,
) -> Element<'a, Message> {
Element::new(AfterTouch {
content: content.into(),
})
}
struct AfterTouch<'a, Message> {
content: Element<'a, Message>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
struct Touched(bool);
impl Touched {
fn update(&mut self, event: &Event) {
match event {
Event::Touch(touch::Event::FingerLifted { .. } | touch::Event::FingerLost { .. }) => {
self.0 = true;
}
Event::Touch(touch::Event::FingerPressed { .. }) | Event::Mouse(_) => self.0 = false,
_ => {}
}
}
fn cursor(self, event: Option<&Event>, cursor: mouse::Cursor) -> mouse::Cursor {
if !self.0 || matches!(event, Some(Event::Touch(_))) {
return cursor;
}
cursor.levitate()
}
}
impl<Message> Widget<Message, Theme, Renderer> for AfterTouch<'_, Message> {
fn tag(&self) -> tree::Tag {
tree::Tag::of::<Touched>()
}
fn state(&self) -> tree::State {
tree::State::new(Touched::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget_mut()
.layout(&mut tree.children[0], renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let cursor = tree.state.downcast_ref::<Touched>().cursor(None, cursor);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.content
.as_widget_mut()
.operate(&mut tree.children[0], layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let touched = tree.state.downcast_mut::<Touched>();
touched.update(event);
let cursor = touched.cursor(Some(event), cursor);
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
viewport,
translation,
)
}
}
#[cfg(test)]
mod tests {
use super::*;
use iced::Point;
const AT: Point = Point::new(4.0, 4.0);
fn finger(event: fn(touch::Finger, Point) -> touch::Event) -> Event {
Event::Touch(event(touch::Finger(1), AT))
}
fn lifted(id: touch::Finger, position: Point) -> touch::Event {
touch::Event::FingerLifted { id, position }
}
fn pressed(id: touch::Finger, position: Point) -> touch::Event {
touch::Event::FingerPressed { id, position }
}
#[test]
fn the_cursor_is_hidden_after_a_lift_until_a_mouse_or_finger_comes_back() {
let cursor = mouse::Cursor::Available(AT);
let redraw = Event::Window(iced::window::Event::RedrawRequested(
iced::time::Instant::now(),
));
let mut touched = Touched::default();
assert_eq!(touched.cursor(Some(&redraw), cursor), cursor);
touched.update(&finger(pressed));
assert_eq!(touched.cursor(Some(&redraw), cursor), cursor);
touched.update(&finger(lifted));
assert_eq!(touched.cursor(Some(&redraw), cursor), cursor.levitate());
assert_eq!(touched.cursor(None, cursor), cursor.levitate());
assert_eq!(touched.cursor(Some(&finger(pressed)), cursor), cursor);
touched.update(&Event::Mouse(mouse::Event::CursorMoved { position: AT }));
assert_eq!(touched.cursor(Some(&redraw), cursor), cursor);
touched.update(&finger(lifted));
touched.update(&finger(pressed));
assert_eq!(touched.cursor(Some(&redraw), cursor), cursor);
}
}