iced-cube 0.0.6

Themeable application components for the iced GUI library, with Lucide icons
Documentation
//! Draws a widget while ignoring all input, for controls whose iced widget
//! has no disabled state of its own.

use iced::advanced::layout::{self, Layout};
use iced::advanced::renderer;
use iced::advanced::widget::{Tree, Widget, tree};
use iced::{Element, Length, Rectangle, Renderer, Size, Theme, mouse};

/// Wraps `content` so it renders normally but never reacts or emits.
pub(crate) fn inert<'a, Message: 'a>(content: Element<'a, ()>) -> Element<'a, Message> {
    Element::new(Inert { content })
}

struct Inert<'a> {
    content: Element<'a, ()>,
}

impl<Message> Widget<Message, Theme, Renderer> for Inert<'_> {
    fn size(&self) -> Size<Length> {
        self.content.as_widget().size()
    }

    fn size_hint(&self) -> Size<Length> {
        self.content.as_widget().size_hint()
    }

    fn layout(
        &mut self,
        tree: &mut Tree,
        renderer: &Renderer,
        limits: &layout::Limits,
    ) -> layout::Node {
        self.content.as_widget_mut().layout(tree, renderer, limits)
    }

    fn draw(
        &self,
        tree: &Tree,
        renderer: &mut Renderer,
        theme: &Theme,
        style: &renderer::Style,
        layout: Layout<'_>,
        _cursor: mouse::Cursor,
        viewport: &Rectangle,
    ) {
        self.content.as_widget().draw(
            tree,
            renderer,
            theme,
            style,
            layout,
            mouse::Cursor::Unavailable,
            viewport,
        );
    }

    fn tag(&self) -> tree::Tag {
        self.content.as_widget().tag()
    }

    fn state(&self) -> tree::State {
        self.content.as_widget().state()
    }

    fn children(&self) -> Vec<Tree> {
        self.content.as_widget().children()
    }

    fn diff(&self, tree: &mut Tree) {
        self.content.as_widget().diff(tree);
    }
}