use iced::advanced::layout::{self, Layout};
use iced::advanced::widget::{Operation, Tree, Widget};
use iced::advanced::{Clipboard, Shell, overlay, renderer};
use iced::{Element, Event, Length, Rectangle, Renderer, Size, Theme, Vector, mouse};
pub(crate) fn first_fit<'a, Message: 'a>(
candidates: Vec<Element<'a, Message>>,
) -> Element<'a, Message> {
Element::new(FirstFit {
candidates,
chosen: 0,
})
}
pub(crate) fn choose(widths: impl IntoIterator<Item = f32>, available: f32) -> usize {
let mut last = 0;
for (index, width) in widths.into_iter().enumerate() {
if width <= available {
return index;
}
last = index;
}
last
}
struct FirstFit<'a, Message> {
candidates: Vec<Element<'a, Message>>,
chosen: usize,
}
impl<Message> FirstFit<'_, Message> {
fn parts<'b>(&'b self, tree: &'b Tree) -> Option<(&'b Element<'b, Message>, &'b Tree)> {
let candidate = self.candidates.get(self.chosen)?;
let state = tree.children.get(self.chosen)?;
Some((candidate, state))
}
}
impl<Message> Widget<Message, Theme, Renderer> for FirstFit<'_, Message> {
fn size(&self) -> Size<Length> {
Size::new(Length::Shrink, Length::Shrink)
}
fn children(&self) -> Vec<Tree> {
self.candidates.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.candidates);
}
fn layout(
&mut self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let available = limits.max().width;
let loose = layout::Limits::new(Size::ZERO, Size::new(f32::INFINITY, limits.max().height));
let last = self.candidates.len().saturating_sub(1);
let mut widths = Vec::with_capacity(self.candidates.len());
for (index, (candidate, state)) in self
.candidates
.iter_mut()
.zip(tree.children.iter_mut())
.enumerate()
{
if index == last {
break;
}
let node = candidate.as_widget_mut().layout(state, renderer, &loose);
widths.push(node.size().width);
}
widths.push(0.0);
self.chosen = choose(widths, available);
let (Some(candidate), Some(state)) = (
self.candidates.get_mut(self.chosen),
tree.children.get_mut(self.chosen),
) else {
return layout::Node::new(Size::ZERO);
};
let node = candidate.as_widget_mut().layout(state, renderer, limits);
layout::Node::with_children(node.size(), vec![node])
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let (Some((candidate, state)), Some(layout)) = (self.parts(tree), layout.children().next())
else {
return;
};
candidate
.as_widget()
.draw(state, renderer, theme, style, layout, cursor, viewport);
}
fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
let (Some(candidate), Some(state), Some(layout)) = (
self.candidates.get_mut(self.chosen),
tree.children.get_mut(self.chosen),
layout.children().next(),
) else {
return;
};
candidate
.as_widget_mut()
.operate(state, layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let (Some(candidate), Some(state), Some(layout)) = (
self.candidates.get_mut(self.chosen),
tree.children.get_mut(self.chosen),
layout.children().next(),
) else {
return;
};
candidate.as_widget_mut().update(
state, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let (Some((candidate, state)), Some(layout)) = (self.parts(tree), layout.children().next())
else {
return mouse::Interaction::None;
};
candidate
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'b>,
renderer: &Renderer,
viewport: &Rectangle,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let candidate = self.candidates.get_mut(self.chosen)?;
let state = tree.children.get_mut(self.chosen)?;
let layout = layout.children().next()?;
candidate
.as_widget_mut()
.overlay(state, layout, renderer, viewport, translation)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn picks_the_first_width_that_fits() {
assert_eq!(choose([300.0, 200.0, 100.0], 250.0), 1);
assert_eq!(choose([300.0, 200.0, 100.0], 400.0), 0);
assert_eq!(choose([300.0, 200.0, 100.0], 200.0), 1);
}
#[test]
fn falls_back_to_the_last_when_nothing_fits() {
assert_eq!(choose([300.0, 200.0, 100.0], 50.0), 2);
assert_eq!(choose([], 50.0), 0);
}
}