hgame 0.26.4

CG production management structs, e.g. of assets, personnels, progress, etc.
Documentation
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// pub mod chat_common;
mod connection;
pub mod deli_note;
mod events;
pub mod proto;

pub use connection::Connection;
pub use events::{BroadcastEvents, CollabEvents};

use super::*;
use futures_util::stream::SplitSink;
use tokio::{
    net::TcpStream,
    sync::mpsc::{UnboundedReceiver, UnboundedSender},
};
use tokio_tungstenite::{tungstenite::Message, WebSocketStream};