Crate hgame

source ·

Re-exports

Modules

Structs

  • Category of an asset. It provides two ways to categorise assets, one is less flexible, and the other is more flexible:
  • ATTENTION: To avoid deser fails, DO NOT change field names of serde(rename) values, as well as be careful for using “rich” types where inappropriate.
  • An iterator over the variants of Self
  • An iterator over the variants of Self
  • A source of database. Since Asset Wrangler is normally used by a certain team/department within a large studio, the concept of “Pan-project Umbrella” is employed, where the “umbrella” defines which subset of all the running productions are presented to the user.
  • An iterator over the variants of Self
  • An iterator over the variants of Self
  • An iterator over the variants of Self
  • An iterator over the variants of Self
  • Multiple ProductionAssets are usually created at the same time. This is a helper for such usage, by allowing user to enter names of many assets in a textfield, and to select a common Semantic.
  • An asset in CG pipeline whose ID is a BSON ObjectId. It should have a name, and more particularly, an AssetCategory.

Enums

Constants

Traits

Functions

Type Definitions