hgame 0.26.4

CG production management structs, e.g. of assets, personnels, progress, etc.
Documentation
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
use serde::{Deserialize, Serialize};

pub enum Signal {
    Greet,
}

#[derive(Serialize, Deserialize)]
pub enum FromClientMessage {
    Ping,
}

#[derive(Serialize, Deserialize)]
pub enum FromServerMessage {
    Pong(usize),
    UnknownPong,
}