hgame 0.26.4

CG production management structs, e.g. of assets, personnels, progress, etc.
Documentation
use super::{proto::hunter::*, *};

#[derive(Debug)]
pub enum CollabEvents {
    /// A user joins the session.
    Join(Connection),

    /// A user leaves the session.
    Quit(u32),

    /// A user enters/edits a note.
    Input(u32, CellInput),
}

#[derive(Debug)]
pub enum BroadcastEvents {
    /// A user joins the session.
    Join(Connection),

    /// A user leaves the session.
    Quit(u32),

    /// The table has been updated.
    StateOut(TableState),
}