use super::*;
pub fn render_slime_avatar_for_identity(
spec: AvatarSpec,
identity: &AvatarIdentity,
background: AvatarBackground,
) -> Result<RgbaImage, AvatarSpecError> {
spec.validate()?;
let width = spec.width as i32;
let height = spec.height as i32;
let head_rx = (width as f32 * (0.20 + identity.unit_f32(6) * 0.10)) as i32;
let head_ry = (height as f32 * (0.16 + identity.unit_f32(7) * 0.08)) as i32;
let layout = FaceLayout {
center_x: width / 2,
center_y: (height as f32 * (0.56 + identity.unit_f32(8) * 0.08)) as i32,
head_rx,
head_ry,
};
let bg = hsl_to_color(110.0 + identity.unit_f32(3) * 80.0, 0.18, 0.93);
let slime = hsl_to_color(
70.0 + identity.unit_f32(4) * 130.0,
0.44 + identity.unit_f32(9) * 0.22,
0.46 + identity.unit_f32(10) * 0.18,
);
let dark = hsl_to_color(
95.0 + identity.unit_f32(5) * 80.0,
0.34 + identity.unit_f32(11) * 0.18,
0.25 + identity.unit_f32(12) * 0.14,
);
let mut image = ImageBuffer::from_pixel(
spec.width,
spec.height,
background_fill(background, bg).into(),
);
draw_background_accent(
&mut image,
layout.center_x,
layout.center_y,
layout.head_rx,
layout.head_ry,
dark,
0.32,
background,
identity,
);
draw_filled_ellipse_mut(
&mut image,
(layout.center_x, layout.center_y),
layout.head_rx,
layout.head_ry,
slime.into(),
);
let drip_count = 2 + (identity.byte(13) % 4) as i32;
for index in 0..drip_count {
let spacing = (layout.head_rx * 2 / drip_count.max(1)).max(1);
let drip_w =
(layout.head_rx as f32 * (0.18 + identity.unit_f32(14 + index as usize) * 0.12)) as i32;
let drip_x = layout.center_x - layout.head_rx
+ index * spacing
+ (identity.byte(18 + index as usize) as i32 % spacing.max(1) / 3);
let drip_h =
(layout.head_ry as f32 * (0.35 + identity.unit_f32(22 + index as usize) * 0.55)) as i32;
draw_filled_rect_mut(
&mut image,
Rect::at(drip_x, layout.center_y).of_size(drip_w.max(2) as u32, drip_h.max(2) as u32),
slime.into(),
);
draw_filled_circle_mut(
&mut image,
(drip_x + drip_w / 2, layout.center_y + drip_h),
layout.head_rx / 7,
slime.into(),
);
}
let bubble_count = 3 + (identity.byte(27) % 5) as i32;
for bubble in 0..bubble_count {
let bx = layout.center_x - layout.head_rx
+ (identity.byte(28 + bubble as usize) as i32 % (layout.head_rx * 2).max(1));
let by = layout.center_y - layout.head_ry / 2
+ (identity.byte(35 + bubble as usize) as i32 % layout.head_ry.max(1));
draw_filled_circle_mut(
&mut image,
(bx, by),
((layout.head_rx as f32) * (0.05 + identity.unit_f32(42 + bubble as usize) * 0.07))
as i32,
Color::rgba(255, 255, 255, 90).into(),
);
}
draw_creature_eyes(
&mut image,
layout,
1 + (identity.byte(49) % 3) as usize,
if identity.byte(50).is_multiple_of(2) {
CreatureEyeStyle::Round
} else {
CreatureEyeStyle::Tall
},
Color::rgb(248, 255, 236),
Color::rgb(32, 48, 24),
);
let mouth_style = match identity.byte(51) % 3 {
0 => CreatureMouthStyle::Flat,
1 => CreatureMouthStyle::Smile,
_ => CreatureMouthStyle::Fang,
};
draw_creature_mouth(&mut image, layout, mouth_style, dark);
Ok(image)
}