use super::*;
pub fn render_coffee_cup_avatar_for_identity(
spec: AvatarSpec,
identity: &AvatarIdentity,
background: AvatarBackground,
) -> Result<RgbaImage, AvatarSpecError> {
spec.validate()?;
let width = spec.width as i32;
let height = spec.height as i32;
let center_x = width / 2;
let center_y = (height as f32 * 0.58) as i32;
let cup_w = (width as f32 * 0.38) as i32;
let cup_h = (height as f32 * 0.32) as i32;
let cup = hsl_to_color(20.0 + identity.unit_f32(1) * 35.0, 0.42, 0.60);
let coffee = hsl_to_color(24.0 + identity.unit_f32(2) * 18.0, 0.42, 0.26);
let cream = hsl_to_color(38.0 + identity.unit_f32(3) * 18.0, 0.26, 0.88);
let bg = hsl_to_color(34.0 + identity.unit_f32(4) * 20.0, 0.18, 0.93);
let mut image = ImageBuffer::from_pixel(
spec.width,
spec.height,
background_fill(background, bg).into(),
);
draw_background_accent(
&mut image,
center_x,
center_y,
cup_w / 2,
cup_h / 2,
cream,
0.30,
background,
identity,
);
draw_filled_rect_mut(
&mut image,
Rect::at(center_x - cup_w / 2, center_y - cup_h / 2).of_size(cup_w as u32, cup_h as u32),
cup.into(),
);
draw_filled_ellipse_mut(
&mut image,
(center_x, center_y - cup_h / 2),
cup_w / 2,
cup_h / 7,
coffee.into(),
);
draw_hollow_ellipse_mut(
&mut image,
(center_x + cup_w / 2, center_y - cup_h / 10),
cup_w / 4,
cup_h / 4,
cup.into(),
);
draw_filled_rect_mut(
&mut image,
Rect::at(center_x - cup_w * 3 / 5, center_y + cup_h / 2)
.of_size((cup_w * 6 / 5) as u32, (cup_h / 8).max(2) as u32),
Color::rgba(80, 55, 42, 180).into(),
);
for offset in [-1, 0, 1] {
let x = center_x + offset * cup_w / 5;
draw_line_segment_mut(
&mut image,
(x as f32, (center_y - cup_h) as f32),
((x + cup_w / 10) as f32, (center_y - cup_h * 4 / 3) as f32),
Color::rgba(120, 98, 82, 120).into(),
);
}
Ok(image)
}