use super::*;
pub fn render_mushroom_avatar_for_identity(
spec: AvatarSpec,
identity: &AvatarIdentity,
background: AvatarBackground,
) -> Result<RgbaImage, AvatarSpecError> {
spec.validate()?;
let width = spec.width as i32;
let height = spec.height as i32;
let center_x = width / 2;
let center_y = (height as f32 * 0.56) as i32;
let bg = hsl_to_color(18.0 + identity.unit_f32(0) * 35.0, 0.20, 0.93);
let cap = hsl_to_color(350.0 + identity.unit_f32(1) * 45.0, 0.58, 0.52);
let stem = hsl_to_color(35.0 + identity.unit_f32(2) * 20.0, 0.24, 0.86);
let gill = hsl_to_color(26.0 + identity.unit_f32(3) * 20.0, 0.20, 0.70);
let mut image = ImageBuffer::from_pixel(
spec.width,
spec.height,
background_fill(background, bg).into(),
);
let cap_rx = (width as f32 * (0.24 + identity.unit_f32(4) * 0.08)) as i32;
let cap_ry = (height as f32 * (0.14 + identity.unit_f32(5) * 0.06)) as i32;
let stem_rx = (width as f32 * (0.09 + identity.unit_f32(6) * 0.04)) as i32;
let stem_ry = (height as f32 * (0.18 + identity.unit_f32(7) * 0.05)) as i32;
draw_background_accent(
&mut image, center_x, center_y, cap_rx, cap_ry, gill, 0.24, background, identity,
);
draw_filled_ellipse_mut(
&mut image,
(center_x, center_y + stem_ry / 3),
stem_rx,
stem_ry,
stem.into(),
);
draw_filled_ellipse_mut(
&mut image,
(center_x, center_y - cap_ry / 2),
cap_rx,
cap_ry,
cap.into(),
);
draw_filled_rect_mut(
&mut image,
Rect::at(center_x - cap_rx, center_y - cap_ry / 2)
.of_size((cap_rx * 2) as u32, cap_ry.max(1) as u32),
cap.into(),
);
draw_filled_ellipse_mut(
&mut image,
(center_x, center_y + cap_ry / 3),
cap_rx,
cap_ry / 3,
gill.into(),
);
let spot_count = 3 + (identity.byte(8) % 4) as i32;
for spot in 0..spot_count {
let sx = center_x - cap_rx / 2 + (identity.byte(9 + spot as usize) as i32 % cap_rx.max(1));
let sy = center_y - cap_ry + (identity.byte(14 + spot as usize) as i32 % cap_ry.max(1));
draw_filled_circle_mut(
&mut image,
(sx, sy),
(cap_rx as f32 * (0.06 + identity.unit_f32(19 + spot as usize) * 0.04)) as i32,
Color::rgba(255, 246, 230, 230).into(),
);
}
Ok(image)
}