use super::*;
pub fn render_ghost_avatar_for_identity(
spec: AvatarSpec,
identity: &AvatarIdentity,
background: AvatarBackground,
) -> Result<RgbaImage, AvatarSpecError> {
spec.validate()?;
let width = spec.width as i32;
let height = spec.height as i32;
let head_rx = (width as f32 * (0.19 + identity.unit_f32(3) * 0.08)) as i32;
let head_ry = (height as f32 * (0.21 + identity.unit_f32(4) * 0.08)) as i32;
let layout = FaceLayout {
center_x: width / 2,
center_y: (height as f32 * (0.52 + identity.unit_f32(5) * 0.06)) as i32,
head_rx,
head_ry,
};
let mut image = ImageBuffer::from_pixel(
spec.width,
spec.height,
background_fill(
background,
hsl_to_color(
205.0 + identity.unit_f32(0) * 55.0,
0.16 + identity.unit_f32(6) * 0.08,
0.95,
),
)
.into(),
);
let body = hsl_to_color(
190.0 + identity.unit_f32(1) * 55.0,
0.10 + identity.unit_f32(7) * 0.10,
0.94 + identity.unit_f32(8) * 0.04,
);
let shade = hsl_to_color(
210.0 + identity.unit_f32(2) * 34.0,
0.16 + identity.unit_f32(9) * 0.12,
0.70 + identity.unit_f32(10) * 0.12,
);
draw_background_accent(
&mut image,
layout.center_x,
layout.center_y,
layout.head_rx,
layout.head_ry,
shade,
0.28,
background,
identity,
);
if background == AvatarBackground::Themed && identity.byte(11).is_multiple_of(2) {
draw_filled_ellipse_mut(
&mut image,
(
layout.center_x - layout.head_rx / 2,
layout.center_y + layout.head_ry / 3,
),
(layout.head_rx as f32 * 0.42) as i32,
(layout.head_ry as f32 * 0.18) as i32,
Color::rgba(shade.0[0], shade.0[1], shade.0[2], 80).into(),
);
}
draw_filled_ellipse_mut(
&mut image,
(layout.center_x, layout.center_y),
layout.head_rx,
layout.head_ry,
body.into(),
);
draw_filled_rect_mut(
&mut image,
Rect::at(layout.center_x - layout.head_rx, layout.center_y).of_size(
(layout.head_rx * 2) as u32,
(layout.head_ry + layout.head_ry / 2) as u32,
),
body.into(),
);
let scallops = 3 + (identity.byte(12) % 3) as i32;
for index in 0..scallops {
let denominator = (scallops - 1).max(1);
let x = layout.center_x - layout.head_rx + index * (layout.head_rx * 2 / denominator);
let radius = ((layout.head_rx as f32)
* (0.18 + identity.unit_f32(13 + index as usize) * 0.12)) as i32;
draw_filled_circle_mut(
&mut image,
(x, layout.center_y + layout.head_ry + layout.head_ry / 2),
radius.max(3),
body.into(),
);
}
if identity.byte(16).is_multiple_of(2) {
for side in [-1, 1] {
draw_filled_ellipse_mut(
&mut image,
(
layout.center_x + side * (layout.head_rx + layout.head_rx / 5),
layout.center_y + layout.head_ry / 4,
),
(layout.head_rx as f32 * (0.20 + identity.unit_f32(17) * 0.08)) as i32,
(layout.head_ry as f32 * 0.16) as i32,
Color::rgba(body.0[0], body.0[1], body.0[2], 210).into(),
);
}
}
draw_creature_eyes(
&mut image,
layout,
if identity.byte(18).is_multiple_of(5) {
3
} else {
2
},
if identity.byte(19).is_multiple_of(2) {
CreatureEyeStyle::Tall
} else {
CreatureEyeStyle::Hollow
},
Color::rgb(42, 48, 68),
Color::rgb(42, 48, 68),
);
let mouth_style = match identity.byte(20) % 3 {
0 => CreatureMouthStyle::Smile,
1 => CreatureMouthStyle::Fang,
_ => CreatureMouthStyle::Flat,
};
draw_creature_mouth(&mut image, layout, mouth_style, shade);
Ok(image)
}