use goldy::{
Buffer, BufferUsage, Color, CommandEncoder, DeviceType, Surface,
Instance, RenderPipeline, RenderPipelineDesc, ShaderModule, Vertex2D,
shader::builtins,
};
use std::sync::Arc;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
window::{Window, WindowId},
};
struct App {
instance: Instance,
device: Option<Arc<goldy::Device>>,
vertex_buffer: Option<Buffer>,
pipeline: Option<RenderPipeline>,
shader: Option<ShaderModule>,
window: Option<Arc<Window>>,
surface: Option<Surface>,
frame_count: u64,
}
impl App {
fn new() -> anyhow::Result<Self> {
let instance = Instance::new()?;
Ok(Self {
instance,
device: None,
vertex_buffer: None,
pipeline: None,
shader: None,
window: None,
surface: None,
frame_count: 0,
})
}
fn init_gpu(&mut self, window: &Arc<Window>) -> anyhow::Result<()> {
let device = Arc::new(self.instance.create_device(DeviceType::DiscreteGpu)?);
let vertices = [
Vertex2D::new(0.0, -0.5, Color::RED),
Vertex2D::new(-0.5, 0.5, Color::GREEN),
Vertex2D::new(0.5, 0.5, Color::BLUE),
];
let vertex_buffer = Buffer::with_data(&device, &vertices, BufferUsage::VERTEX)?;
let surface = Surface::new(&device, window.as_ref())?;
let shader = ShaderModule::from_slang(&device, builtins::VERTEX_COLOR_2D)?;
let pipeline_desc = RenderPipelineDesc {
vertex_layout: Vertex2D::layout(),
target_format: surface.format(),
..Default::default()
};
let pipeline = RenderPipeline::new(&device, &shader, &shader, &pipeline_desc)?;
self.device = Some(device);
self.vertex_buffer = Some(vertex_buffer);
self.shader = Some(shader);
self.pipeline = Some(pipeline);
self.surface = Some(surface);
Ok(())
}
fn render_frame(&mut self) -> anyhow::Result<()> {
let window = self.window.as_ref().unwrap();
let size = window.inner_size();
if size.width == 0 || size.height == 0 {
return Ok(());
}
let pipeline = self.pipeline.as_ref().unwrap();
let vertex_buffer = self.vertex_buffer.as_ref().unwrap();
let surface = self.surface.as_ref().unwrap();
let t = (self.frame_count as f32 * 0.02).sin() * 0.5 + 0.5;
let bg_color = Color {
r: 0.1 + t * 0.1,
g: 0.1 + t * 0.05,
b: 0.2 + t * 0.1,
a: 1.0,
};
let frame = surface.acquire()?;
let mut encoder = CommandEncoder::new();
{
let mut pass = encoder.begin_render_pass();
pass.clear(bg_color);
pass.set_pipeline(pipeline);
pass.set_vertex_buffer(0, vertex_buffer);
pass.draw(0..3, 0..1);
}
frame.render(encoder)?;
surface.present(frame)?;
self.frame_count += 1;
Ok(())
}
fn handle_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
if let Some(surface) = &mut self.surface {
let _ = surface.resize(new_size.width, new_size.height);
}
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_none() {
let attrs = Window::default_attributes()
.with_title("Goldy - Window (Surface API)")
.with_inner_size(winit::dpi::LogicalSize::new(800, 600));
let window = Arc::new(event_loop.create_window(attrs).unwrap());
self.window = Some(window.clone());
if let Err(e) = self.init_gpu(&window) {
eprintln!("Failed to initialize GPU: {}", e);
}
window.request_redraw();
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
}
WindowEvent::RedrawRequested => {
if let Err(e) = self.render_frame() {
eprintln!("Render error: {}", e);
}
if let Some(window) = &self.window {
window.request_redraw();
}
}
WindowEvent::Resized(new_size) => {
self.handle_resize(new_size);
if let Some(window) = &self.window {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt()
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
.init();
println!("Goldy Window Example (Surface API)");
println!("=================================");
println!("Press Escape or close window to exit\n");
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::new()?;
event_loop.run_app(&mut app)?;
Ok(())
}