use goldy::{
Buffer, BufferUsage, CommandEncoder, DeviceType, Surface,
Instance, RenderPipeline, RenderPipelineDesc, ShaderModule,
examples::digital_clock::{
ClockVertex, ClockState, TimeData, SHADER_SOURCE,
generate_clock_vertices,
},
};
use std::sync::Arc;
use std::time::Instant;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::{Window, WindowId},
};
struct App {
instance: Instance,
device: Option<Arc<goldy::Device>>,
pipeline: Option<RenderPipeline>,
shader: Option<ShaderModule>,
window: Option<Arc<Window>>,
surface: Option<Surface>,
start_time: Instant,
clock_state: ClockState,
}
impl App {
fn new() -> anyhow::Result<Self> {
let instance = Instance::new()?;
Ok(Self {
instance,
device: None,
pipeline: None,
shader: None,
window: None,
surface: None,
start_time: Instant::now(),
clock_state: ClockState::default(),
})
}
fn init_gpu(&mut self, window: &Arc<Window>) -> anyhow::Result<()> {
let device = Arc::new(self.instance.create_device(DeviceType::DiscreteGpu)?);
let surface = Surface::new(&device, window.as_ref())?;
let shader = ShaderModule::from_slang(&device, SHADER_SOURCE)?;
let pipeline_desc = RenderPipelineDesc {
vertex_layout: ClockVertex::layout(), target_format: surface.format(),
..Default::default()
};
let pipeline = RenderPipeline::new(&device, &shader, &shader, &pipeline_desc)?;
self.device = Some(device);
self.shader = Some(shader);
self.pipeline = Some(pipeline);
self.surface = Some(surface);
Ok(())
}
fn elapsed_secs(&self) -> u64 {
if self.clock_state.paused {
self.clock_state.accumulated_secs
} else {
self.start_time.elapsed().as_secs() + self.clock_state.accumulated_secs
}
}
fn toggle_pause(&mut self) {
let current = self.elapsed_secs();
if self.clock_state.paused {
self.start_time = Instant::now();
}
self.clock_state.toggle_pause(current);
}
fn render_frame(&mut self) -> anyhow::Result<()> {
let window = self.window.as_ref().unwrap();
let size = window.inner_size();
let width = size.width;
let height = size.height;
if width == 0 || height == 0 {
return Ok(());
}
let device = self.device.as_ref().unwrap();
let pipeline = self.pipeline.as_ref().unwrap();
let surface = self.surface.as_ref().unwrap();
let elapsed = self.elapsed_secs();
let time = TimeData::from_elapsed_secs(elapsed);
let color = self.clock_state.color();
let bg_color = self.clock_state.background_color();
let vertices = generate_clock_vertices(time, color, width, height);
let vertex_data: &[u8] = bytemuck::cast_slice(&vertices);
let vertex_buffer = Buffer::with_bytes(device.as_ref(), vertex_data, BufferUsage::VERTEX)?;
let frame = surface.acquire()?;
let mut encoder = CommandEncoder::new();
{
let mut pass = encoder.begin_render_pass();
pass.clear(bg_color);
pass.set_pipeline(pipeline);
pass.set_vertex_buffer(0, &vertex_buffer);
pass.draw(0..vertices.len() as u32, 0..1);
}
frame.render(encoder)?;
surface.present(frame)?;
Ok(())
}
fn handle_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
if let Some(surface) = &mut self.surface {
let _ = surface.resize(new_size.width, new_size.height);
}
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_none() {
let attrs = Window::default_attributes()
.with_title("Goldy - Clock (Surface API, Space: pause, Click: color)")
.with_inner_size(winit::dpi::LogicalSize::new(1280, 720));
let window = Arc::new(event_loop.create_window(attrs).unwrap());
self.window = Some(window.clone());
if let Err(e) = self.init_gpu(&window) {
eprintln!("Failed to initialize GPU: {}", e);
}
window.request_redraw();
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => {
event_loop.exit();
}
WindowEvent::KeyboardInput { event, .. } => {
if event.state.is_pressed() {
match event.logical_key {
Key::Named(NamedKey::Escape) => event_loop.exit(),
Key::Named(NamedKey::Space) => self.toggle_pause(),
Key::Character(ref c) if c == "c" || c == "C" => self.clock_state.next_color(),
_ => {}
}
}
}
WindowEvent::MouseInput { state, .. } if state.is_pressed() => {
self.clock_state.next_color();
}
WindowEvent::RedrawRequested => {
if let Err(e) = self.render_frame() {
eprintln!("Render error: {}", e);
}
if let Some(window) = &self.window {
window.request_redraw();
}
}
WindowEvent::Resized(new_size) => {
self.handle_resize(new_size);
if let Some(window) = &self.window {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt()
.with_env_filter(tracing_subscriber::EnvFilter::from_default_env())
.init();
println!("Goldy Clock Example (using shared rendering code, Surface API)");
println!("=============================================================");
println!("Controls:");
println!(" Space - Toggle pause");
println!(" Click - Change color");
println!(" Escape - Exit\n");
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::new()?;
event_loop.run_app(&mut app)?;
Ok(())
}