use goldy::{
Buffer, BufferUsage, Color, CommandEncoder, DeviceType, Surface,
Instance, RenderPipeline, RenderPipelineDesc, ShaderModule,
VertexBufferLayout, VertexAttribute, VertexFormat,
shaders,
};
use std::sync::Arc;
use std::time::Instant;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::{Window, WindowId},
};
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct GradientVertex {
position: [f32; 2],
uv: [f32; 2],
}
impl GradientVertex {
fn layout() -> VertexBufferLayout {
VertexBufferLayout {
stride: std::mem::size_of::<Self>() as u32,
attributes: vec![
VertexAttribute { location: 0, format: VertexFormat::Float32x2, offset: 0 },
VertexAttribute { location: 1, format: VertexFormat::Float32x2, offset: 8 },
],
}
}
}
fn create_fullscreen_quad(time: f32) -> [GradientVertex; 6] {
let offset = time * 0.1;
[
GradientVertex { position: [-1.0, -1.0], uv: [0.0 + offset, 1.0] },
GradientVertex { position: [1.0, -1.0], uv: [1.0 + offset, 1.0] },
GradientVertex { position: [1.0, 1.0], uv: [1.0 + offset, 0.0] },
GradientVertex { position: [-1.0, -1.0], uv: [0.0 + offset, 1.0] },
GradientVertex { position: [1.0, 1.0], uv: [1.0 + offset, 0.0] },
GradientVertex { position: [-1.0, 1.0], uv: [0.0 + offset, 0.0] },
]
}
const MAX_FRAMES_IN_FLIGHT: usize = 2;
struct App {
instance: Instance,
device: Option<Arc<goldy::Device>>,
pipeline: Option<RenderPipeline>,
shader: Option<ShaderModule>,
window: Option<Arc<Window>>,
surface: Option<Surface>,
start_time: Instant,
vertex_buffers: Vec<Buffer>,
}
impl App {
fn new() -> anyhow::Result<Self> {
Ok(Self {
instance: Instance::new()?,
device: None,
pipeline: None,
shader: None,
window: None,
surface: None,
start_time: Instant::now(),
vertex_buffers: Vec::with_capacity(MAX_FRAMES_IN_FLIGHT),
})
}
fn init_gpu(&mut self, window: &Arc<Window>) -> anyhow::Result<()> {
let device = Arc::new(self.instance.create_device(DeviceType::DiscreteGpu)?);
let surface = Surface::new(&device, window.as_ref())?;
let shader = ShaderModule::from_slang(&device, shaders::GRADIENT)?;
let pipeline = RenderPipeline::new(&device, &shader, &shader, &RenderPipelineDesc {
vertex_layout: GradientVertex::layout(),
target_format: surface.format(),
..Default::default()
})?;
self.device = Some(device);
self.shader = Some(shader);
self.pipeline = Some(pipeline);
self.surface = Some(surface);
Ok(())
}
fn render_frame(&mut self) -> anyhow::Result<()> {
let window = self.window.as_ref().unwrap();
let size = window.inner_size();
if size.width == 0 || size.height == 0 { return Ok(()); }
let device = self.device.as_ref().unwrap();
let pipeline = self.pipeline.as_ref().unwrap();
let surface = self.surface.as_ref().unwrap();
let time = self.start_time.elapsed().as_secs_f32();
let vertices = create_fullscreen_quad(time);
let vertex_buffer = Buffer::with_data(device.as_ref(), &vertices, BufferUsage::VERTEX)?;
let frame = surface.acquire()?;
if self.vertex_buffers.len() >= MAX_FRAMES_IN_FLIGHT {
self.vertex_buffers.remove(0);
}
let mut encoder = CommandEncoder::new();
{
let mut pass = encoder.begin_render_pass();
pass.clear(Color::BLACK);
pass.set_pipeline(pipeline);
pass.set_vertex_buffer(0, &vertex_buffer);
pass.draw(0..6, 0..1);
}
frame.render(encoder)?;
surface.present(frame)?;
self.vertex_buffers.push(vertex_buffer);
Ok(())
}
fn handle_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
if let Some(surface) = &mut self.surface {
let _ = surface.resize(new_size.width, new_size.height);
}
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_none() {
let window = Arc::new(event_loop.create_window(
Window::default_attributes()
.with_title("Goldy - Animated Gradient (Surface API)")
.with_inner_size(winit::dpi::LogicalSize::new(800, 600))
).unwrap());
self.window = Some(window.clone());
self.init_gpu(&window).unwrap();
window.request_redraw();
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } if event.state.is_pressed() => {
if matches!(event.logical_key, Key::Named(NamedKey::Escape)) {
event_loop.exit();
}
}
WindowEvent::RedrawRequested => {
if let Err(e) = self.render_frame() {
eprintln!("Render error: {}", e);
}
self.window.as_ref().unwrap().request_redraw();
}
WindowEvent::Resized(new_size) => {
self.handle_resize(new_size);
if let Some(window) = &self.window {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt().with_env_filter("info").init();
println!("Goldy Gradient Example - Press Escape to exit");
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Poll);
event_loop.run_app(&mut App::new()?)?;
Ok(())
}