use goldy::{
Buffer, BufferUsage, Color, CommandEncoder, DeviceType, Surface,
Instance, RenderPipeline, RenderPipelineDesc, ShaderModule,
Vertex2D, PrimitiveTopology,
};
use std::sync::Arc;
use std::time::Instant;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::{Window, WindowId},
};
const NUM_SAMPLES: usize = 200;
const NUM_CHANNELS: usize = 4;
fn generate_waveform(time: f32, channel: usize) -> Vec<f32> {
let freq = 1.0 + channel as f32 * 0.5;
let phase = channel as f32 * 0.7;
(0..NUM_SAMPLES)
.map(|i| {
let x = i as f32 / NUM_SAMPLES as f32 * 6.0;
let mut y = 0.0;
y += (x * freq + time * 2.0 + phase).sin() * 0.3;
y += (x * freq * 2.3 + time * 1.7 + phase).sin() * 0.2;
y += (x * freq * 3.7 + time * 0.9 + phase).cos() * 0.15;
y += (x * freq * 5.1 + time * 2.3 + phase).sin() * 0.1;
let noise = ((i as f32 * 1234.5 + time * 100.0).sin() * 43758.5453).fract() - 0.5;
y += noise * 0.05;
y.clamp(-1.0, 1.0)
})
.collect()
}
fn waveform_to_vertices(samples: &[f32], y_offset: f32, color: Color) -> Vec<Vertex2D> {
let scale_y = 0.15;
samples
.iter()
.enumerate()
.map(|(i, &sample)| {
let x = (i as f32 / (NUM_SAMPLES - 1) as f32) * 1.9 - 0.95;
let y = y_offset + sample * scale_y;
Vertex2D::new(x, y, color)
})
.collect()
}
const MAX_FRAMES_IN_FLIGHT: usize = 2;
struct App {
instance: Instance,
device: Option<Arc<goldy::Device>>,
pipeline: Option<RenderPipeline>,
shader: Option<ShaderModule>,
window: Option<Arc<Window>>,
surface: Option<Surface>,
start_time: Instant,
frame_buffers: Vec<Vec<Buffer>>,
}
impl App {
fn new() -> anyhow::Result<Self> {
Ok(Self {
instance: Instance::new()?,
device: None, pipeline: None, shader: None,
window: None, surface: None,
start_time: Instant::now(),
frame_buffers: Vec::with_capacity(MAX_FRAMES_IN_FLIGHT),
})
}
fn init_gpu(&mut self, window: &Arc<Window>) -> anyhow::Result<()> {
let device = Arc::new(self.instance.create_device(DeviceType::DiscreteGpu)?);
let surface = Surface::new(&device, window.as_ref())?;
let shader = ShaderModule::from_slang(&device, goldy::shader::builtins::VERTEX_COLOR_2D)?;
let pipeline = RenderPipeline::new(&device, &shader, &shader, &RenderPipelineDesc {
vertex_layout: Vertex2D::layout(),
target_format: surface.format(),
topology: PrimitiveTopology::LineStrip,
..Default::default()
})?;
self.device = Some(device);
self.shader = Some(shader);
self.pipeline = Some(pipeline);
self.surface = Some(surface);
Ok(())
}
fn render_frame(&mut self) -> anyhow::Result<()> {
let window = self.window.as_ref().unwrap();
let size = window.inner_size();
if size.width == 0 || size.height == 0 { return Ok(()); }
let device = self.device.as_ref().unwrap();
let pipeline = self.pipeline.as_ref().unwrap();
let surface = self.surface.as_ref().unwrap();
let time = self.start_time.elapsed().as_secs_f32();
let colors = [
Color { r: 1.0, g: 0.3, b: 0.3, a: 1.0 },
Color { r: 0.3, g: 1.0, b: 0.3, a: 1.0 },
Color { r: 0.3, g: 0.5, b: 1.0, a: 1.0 },
Color { r: 1.0, g: 0.8, b: 0.2, a: 1.0 },
];
let y_offsets = [0.6, 0.2, -0.2, -0.6];
let mut channel_buffers = Vec::with_capacity(NUM_CHANNELS);
let mut vertex_counts = Vec::with_capacity(NUM_CHANNELS);
for ch in 0..NUM_CHANNELS {
let samples = generate_waveform(time, ch);
let vertices = waveform_to_vertices(&samples, y_offsets[ch], colors[ch]);
vertex_counts.push(vertices.len() as u32);
channel_buffers.push(Buffer::with_data(device.as_ref(), &vertices, BufferUsage::VERTEX)?);
}
let frame = surface.acquire()?;
if self.frame_buffers.len() >= MAX_FRAMES_IN_FLIGHT {
self.frame_buffers.remove(0);
}
let mut encoder = CommandEncoder::new();
{
let mut pass = encoder.begin_render_pass();
pass.clear(Color { r: 0.02, g: 0.02, b: 0.08, a: 1.0 });
pass.set_pipeline(pipeline);
for (ch, vb) in channel_buffers.iter().enumerate() {
pass.set_vertex_buffer(0, vb);
pass.draw(0..vertex_counts[ch], 0..1);
}
}
frame.render(encoder)?;
surface.present(frame)?;
self.frame_buffers.push(channel_buffers);
Ok(())
}
fn handle_resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
if new_size.width > 0 && new_size.height > 0 {
if let Some(surface) = &mut self.surface {
let _ = surface.resize(new_size.width, new_size.height);
}
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.window.is_none() {
let window = Arc::new(event_loop.create_window(
Window::default_attributes()
.with_title("Goldy - Waveform Visualizer (Surface API)")
.with_inner_size(winit::dpi::LogicalSize::new(1024, 600))
).unwrap());
self.window = Some(window.clone());
self.init_gpu(&window).unwrap();
window.request_redraw();
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _: WindowId, event: WindowEvent) {
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } if event.state.is_pressed() => {
if matches!(event.logical_key, Key::Named(NamedKey::Escape)) { event_loop.exit(); }
}
WindowEvent::RedrawRequested => {
if let Err(e) = self.render_frame() {
eprintln!("Render error: {}", e);
}
self.window.as_ref().unwrap().request_redraw();
}
WindowEvent::Resized(new_size) => {
self.handle_resize(new_size);
if let Some(window) = &self.window {
window.request_redraw();
}
}
_ => {}
}
}
}
fn main() -> anyhow::Result<()> {
tracing_subscriber::fmt().with_env_filter("info").init();
println!("Goldy Waveform Example - Press Escape to exit");
let event_loop = EventLoop::new()?;
event_loop.set_control_flow(ControlFlow::Poll);
event_loop.run_app(&mut App::new()?)?;
Ok(())
}