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<h1>show_debug_message</h1>
<p>This function will create a custom debug message that is shown in the compiler window at runtime. Note that the message can be <i>either</i> a string or a real number, but if you need both then the number will have to be converted to string first using
the <a href="../Strings/Strings.htm"><tt>string()</tt></a> function (see the example below) and that if the number has more than two decimal places then you should use <a href="../Strings/string_format.htm"><tt>string_format()</tt></a> to show them
as by default decimals are rounded to the nearest two decimal places (so "1.2468" would show as "1.25" in the output window).</p>
<p>Debug messages shown with this function will be shown in the <a href="../../../Introduction/The_Output_Window.htm">Compiler Output Window</a> at the bottom of the IDE as well as in the <a href="../../../IDE_Tools/The_Debugger.htm">Graph View</a> of
the debugger when running the game in Debug Mode. If you only want to see messages in Debug Mode then you should probably be using <a href="debug_event.htm"><tt>debug_event()</tt></a> instead.</p>
<p> </p>
<h4>Syntax:</h4>
<p class="code">show_debug_message(string);</p>
<table>
<tbody>
<tr>
<th>Argument</th>
<th>Description</th>
</tr>
<tr>
<td>string</td>
<td>The custom debug message to show.</td>
</tr>
</tbody>
</table>
<p> </p>
<h4>Returns:</h4>
<p class="code">N/A</p>
<p> </p>
<h4><b>Example:</b></h4>
<p class="code">if !instance_exists(obj_Exit)<br/> {
<br/> show_debug_message("Exit not created!");<br/> show_debug_message("Error Num: " + string(global.error));<br/> game_end();
<br/> }
</p>
<p>The above code checks to see if an instance exists and if it does not, a debug message is shown in the compile window and the game is ended.</p>
<p> </p>
<p> </p>
<p> </p>
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