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<h1>room_width</h1>
<p>This variable holds the width of the current room in pixels. You can change this variable to change the width of the room at any time.</p>
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<h4>Syntax:</h4>
<p class="code">room_width;</p>
<p> </p>
<h4>Returns:</h4>
<p class="code">Real</p>
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<h4>Example:</h4>
<p class="code">if bbox_right > room_width<br/> {
<br/> x += room_width - bbox_right;<br/> }
</p>
<p>The above code checks to see if the current instance's sprite bounding box is greater than the width of the room, and if it is it moves the instance up.</p>
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