gm-docs-parser 1.0.0

A collection of typings for GameMaker Studio 2 manual pages
Documentation
<?xml version="1.0" encoding="utf-8" ?>

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml"><head>

  <script type="text/javascript" language="JavaScript">
    //<![CDATA[
    function reDo() {
      if (innerWidth != origWidth || innerHeight != origHeight)
        location.reload();
    }
    if ((parseInt(navigator.appVersion) == 4) && (navigator.appName == "Netscape")) {
      origWidth = innerWidth;
      origHeight = innerHeight;
      onresize = reDo;
    }
    onerror = null;
  //]]>
  </script>
  <style type="text/css">/*<![CDATA[*/

    < !-- div.WebHelpPopupMenu {
      position: absolute;
      left: 0px;
      top: 0px;
      z-index: 4;
      visibility: hidden;
    }

    p.WebHelpNavBar {
      text-align: right;
    }

    -->
  
/*]]>*/</style>

  <script type="text/javascript">//<![CDATA[

    gRootRelPath = "../../../..";
    gCommonRootRelPath = "../../../..";
    gTopicId = "9.2.2.14.0_5";
  
//]]></script>

  <script type="text/javascript" src="../../../../template/scripts/rh.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/common.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/topic.min.js"></script>
  <script type="text/javascript" src="../../../../template/scripts/topicwidgets.min.js"></script>
<script type="text/javascript" src="../../../../whxdata/projectsettings.js"></script>
  <link rel="stylesheet" type="text/css" href="../../../../template/styles/topic.min.css"/>
  <link rel="stylesheet" type="text/css" href="../../../../template/Charcoal_Grey/topicheader.css"/>
  <meta name="topic-status" content="Draft"/>

  <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
  <title>room</title>
  <meta name="generator" content="Adobe RoboHelp 2019"/>
  <link rel="stylesheet" href="../../../../assets/css/default.css" type="text/css"/>
  <meta name="rh-authors" content="Mark Alexander"/>
  <meta name="topic-comment" content="Page outlining the function room"/>
  <meta name="rh-index-keywords" content="room"/>
  <meta name="search-keywords" content="room"/>
</head>

<body>
  <div class="topic-header rh-hide" id="rh-topic-header" onclick="rh._.goToFullLayout()">
    <div class="logo">
    </div>
    <div class="nav">
      <div class="title" title="room">
        <span>room</span>
      </div>
      <div class="gotohome" title="Click here to see this page in full context">
        <span>Click here to see this page in full context</span>
      </div>
    </div>
  </div>
  <div class="topic-header-shadow rh-hide" id="rh-topic-header-shadow"></div>



  <!--<div class="body-scroll" style="top: 150px;">-->
  <h1>room</h1>
  <p>This variable holds the room index for the current room that your game is running. This is <i>not</i> a read only variable, however changing this will not change the index value for the current room, but rather change the room to match the index that
    you have set the variable to. Care should be taken when doing this as if the index you change the variable to is not valid the game will throw an error and close. In general it is much better practice to use <a href="room_goto.htm"><tt>room_goto()</tt></a>    to change rooms.</p>
  <p> </p>
  <h4>Syntax:</h4>
  <p class="code">room;</p>
  <p> </p>
  <h4>Returns:</h4>
  <p class="code">Real (unique index value)</p>
  <p> </p>
  <h4>Example:</h4>
  <p class="code">if room_next(room) != -1<br/>     {
    <br/>     room_goto(room_next);
    <br/>     }
  </p>
  <p>The above code will check to see if the next room exists and if so, it will go to it.</p>
  <p> </p>
  <p> </p>
  <p> </p>
  <div class="footer">
    <div class="buttons">
      <div class="clear">
        <div style="float:left">Back: <a href="Rooms.htm">Rooms</a></div>
        <div style="float:right">Next: <a href="room_speed.htm">room_speed</a></div>
      </div>
    </div>
    <h5>© Copyright YoYo Games Ltd. 2020 All Rights Reserved</h5>
  </div>
  <!-- KEYWORDS
room
-->
  <!-- TAGS
room
-->

</body></html>