glutin 0.9.0

Cross-platform OpenGL context provider.

glutin - OpenGL, UTilities and INput


Alternative to GLFW in pure Rust.

Build Status Build status

glutin = "*"


Try it!

git clone
cd glutin
cargo run --example window


Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;

use glutin::GlContext;

fn main() {
    let events_loop = glutin::EventsLoop::new();
    let window = glutin::WindowBuilder::new()
        .with_title("Hello, world!")
        .with_dimensions(1024, 768);
    let context = glutin::ContextBuilder::new()
    let gl_window = glutin::GlWindow::new(window, context, &events_loop).unwrap();

    unsafe {

    unsafe {
        gl::load_with(|symbol| gl_window.get_proc_address(symbol) as *const _);
        gl::ClearColor(0.0, 1.0, 0.0, 1.0);

    let mut running = true;
    while running {
        events_loop.poll_events(|event| {
            match event {
                glutin::winit::Event::WindowEvent{ event, .. } => match event {
                    glutin::winit::WindowEvent::Closed => running = false,
                    glutin::winit::WindowEvent::Resized(w, h) => gl_window.resize(w, h),
                _ => ()

        unsafe {


Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes


  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi


  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.