glutin 0.1.1

Cross-plaform OpenGL context provider.
docs.rs failed to build glutin-0.1.1
Please check the build logs for more information.
See Builds for ideas on how to fix a failed build, or Metadata for how to configure docs.rs builds.
If you believe this is docs.rs' fault, open an issue.
Visit the last successful build: glutin-0.31.3

glutin - OpenGL, UTilities and INput

![Gitter](https://badges.gitter.im/Join Chat.svg)

Alternative to GLFW in pure Rust.

Build Status Build status

[dependencies]
glutin = "*"

Documentation

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

[dependencies]
gl = "*"
libc = "*"
extern crate glutin;
extern crate libc;
extern crate gl;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol));

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);
    }

    while !window.is_closed() {
        window.wait_events();

        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };

        window.swap_buffers();
    }
}

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi

X11

  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.