glutin 0.0.14

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glutin - OpenGL, UTilities and INput

![Gitter]( Chat.svg)

Alternative to GLFW in pure Rust.

Build Status Build status

glutin = "*"

Note that the version won't compile on OS/X and Android because the required dependencies haven't been uploaded yet. Instead you can use the git version which works everywhere:

git = ""


Try it!

git clone
cd glutin
cargo run --example window


Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

gl = "*"
libc = "*"
extern crate glutin;
extern crate libc;
extern crate gl;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol));

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);

    while !window.is_closed() {

        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };


Platform-specific notes


  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi
  • Events and vsync are not implemented
  • Headless rendering doesn't work


  • Work will start when Emscripten gets updated to LLVM 3.5 (which should happen soon)


  • Some events are not implemented
  • Implementation is still work-in-progress
  • Vsync not implemented
  • Changing the cursor (set_cursor) is not implemented


  • You must call glFlush before swap_buffers, or else on Windows 8 nothing will be visible on the window
  • Changing the cursor (set_cursor) is not implemented


  • Some input events are not implemented
  • Pixel formats not implemented
  • Vsync not implemented
  • Not all mouse cursors are implemented (ContextMenu, ...)